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For your Dome light to work properly with Dome Tex make sure the following are set appropriately in the Details panel of the .hdr texture:

  1. In Compression category, Compression Settings are set to HDR (RGB, no sRGB).
  2. In File Path category, the Source File is valid and accessible. V-Ray loads the texture from that directory during rendering. If the texture is not found at the specified location the dome light will not contribute to the lighting and the scene will render black.
  3. In Texture category, sRGB is not checked. This setting specifies whether or not the texture has linear colors or sRGB color values. In the case with .hdr textures they have high dynamic range values in linear color space and sRGB should be turned off.

 

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The VRayLightDome actor is accessible through the Modes > V-Ray Assets

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>VRayLightDome

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. Select the Blueprint and drag and drop it in the level.

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||Modes Tab|| > V-Ray Assets VRayLightDome

 

 

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 ||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayLightDome

 

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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.

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When creating VRayLightDome in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. Also make sure you have only one VRayLightDome in the level.

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