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This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.

 

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Overview


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The Refraction Filter Render Element is an image that stores refraction information calculated from the materials' refraction values in the scene. Materials with no refraction values appear as black, while refractive materials appear as white (maximum refraction) or gray (lesser amounts of refraction). If any hue (color) is specified in the material's Refractive Color parameter, that hue and value will be represented here in the Refraction Filter as well as being affected by the refraction's Amount parameter.

In comparison, the Refraction Raw Render Element is a color render element that takes materials and their colors into account when rendering refraction. Multiplying these two render elements together produces the Refraction Render Element.

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Note

To properly calculate the Refraction Filter Render Element, the Refraction Render Element must also be added to the list of render elements being calculated during the rendering process to properly determine all the refraction information in the scene.

 

 


 

UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement > Type: Refraction Filter


Properties


The Refraction Filter render element has no controllable properties.

 

 

 

Underlying Compositing Equation


The Refraction Filter Render Element is multiplied by the Raw Refraction to produce the same information seen in the Refraction pass, but having them separated out allows them to be manipulated individually before combining them together.


Refraction Raw x Refraction Filter = Refraction

 

 

 

Notes


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  • To properly calculate the refraction information in the Refraction Filter and Refraction Raw Render Elements, the Refraction Render Element must also be rendered at the same time, even if it's not going to be used in the compositing process. Doing so enables all the refraction information to be included in the rendering calculations.