Page History
V-Ray 6, Update 2, hotfix
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3 (6.20.
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03)
Official release
Date - Jan 24Apr 4, 2024
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Improvements & bugfixes
- Added support for SketchUp 2024
- Entering sleep mode no longer severs the communication between V-Ray and SketchUp
- A warning message is now shown when attempting to save a SketchUp model while V-Ray Vision or Vantage is linked. Performing the save action while in live-link mode is not possible due to a SketchUp-side limitation
- The file path verification in the Export V-Ray Scene and Export V-Ray Proxy windows is improved
- Fixed an issue preventing Cloud rendering job name from being populated when restarting the submit process
- Fixed an error appearing when Cloud jobs are submitted multiple times in a row
- Attempting to upload an image via the Chaos Cloud Collaboration window before rendering no longer produces an error. A warning is shown instead
- Improved notification for missing Chaos Cloud application
- Canceling a Cloud job submittal shortly after launch no longer causes an error
- An issue causing the NVIDIA AI Denoiser's Upscale option to be enabled for each Denoiser type is resolved
- An issue with enabled NVIDIA AI Denoiser's Upscale option breaking the preview of a Cloud job and a Viewport rendering is resolved
- An issue preventing Hue from being set to 0 or 1 in the Color Picker is now resolved
- Deleting multiple maps of the same texture type simultaneously no longer causes a crash
- An issue preventing the Dirt texture's Ignore Self-occlusion option from functioning correctly is resolved
- An issue caused by undoing an Enmesh creation leading to a blank Asset Editor is now resolved
- An issue preventing the update of the Scatter's preview when changing guests probability, is now resolved
- Deletion of a Mesh Light during interactive rendering no longer causes its host object to also disappear
- An issue with importing Proxy scenes more than once during Interactive rendering is fixed
- Deletion of groups or component instances during interactive rendering is now handled in a more reliable way
- Fixed a crash on Proxy Scene import or export in models containing Scatter assets with enabled viewport preview
- Making scene changes while saving specific SketchUp models no longer leads to a crash
- macOS: Attempting to render specific scenes containing Fur in RTX mode no longer causes a crash
- macOS: Starting a CUDA render while the secondary GI engine is set to Light Cache no longer leads to a crash
- An issue preventing V-Ray Vision’s user interface from functioning on macOS Sonoma 14.2.1 (and later) is resolved
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V-Ray 6, Update 2, hotfix 2 (6.20.02)
Official release
Date - Jan 24, 2024
Improvements & bugfixes
- Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section. The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization
- ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution). It controls the size of all viewport texture previews of materials using the Bake binding mode
- Bake Binding Texture Mode is now enabled by default for newly created materials
- Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly
- An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved
- Scatter tool information is now displayed in the SketchUp Instructor tray and status bar
- Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it
- Scatter's 'Normal Alignment' rotation option now accepts negative values. As a result Scatter instances can be aligned towards the vertical down (-Z) axis
- Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material
- Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport
- An issue preventing interactive updates when deleting a Scatter widget is resolved
- An issue preventing interactive updates when adding an additional Scatter host is resolved
- Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image
- Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row
- Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview
- Added a 'Submit New' button to the Chaos Cloud window. Submitting consecutiveCloud rendering jobs is now possible without having to close and reopen the window each time
- An issue preventing the Cloud window from reloading automatically after updated Chaos Cloud application is resolved
- An issue causing updates of the Chaos Cloud application to produce errors is resolved
- Implemented safeguard logic which prevents the V-Ray log files from reaching abnormal size
- An issue causing an incorrect state of the Export button in the Export V-Ray Proxy window is resolved
- Export V-Ray Scene window now correctly sets the current project's name in its File Path field
- Export V-Ray Proxy window now consistently provides the same output file name when being opened multiple times
- An issue preventing V-Ray windows from closing when opening a new file is resolved
- An issue causing the Animation Frame sliders to disappear in specific situations is resolved
- An issue causing the V-Ray UI to crash in rare situations is resolved
- Canceling the opening of a new SketchUp model no longer closes the Asset Editor
- The V-Ray Log window now correctly filters errors not caused by V-Ray and no longer pops up for such encounters
- The Adaptive lights optimization no longer causes artifacts in scenes containing Subsurface Scattering materials
- The Environment Background multiplier now affects the Sky texture's procedural clouds when rendered with V-Ray GPU
- The VFB no longer prints a localization error when rendering for the first time in a new session
- Removal of a V-Ray modifier from a Scatter's guest no longer deletes all instance previews from the viewport
- Opening scenes with missing Cosmos or Enmesh asset files no longer leads to errors
- An issue causing a crash after undoing and redoing a V-Ray Light creation during interactive rendering is resolved
- macOS: Fixed an error prompted by import of assets with auto-generated UI
- macOS: Entering sleep mode no longer severs the communication between V-Ray and SketchUp
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