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This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.
UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | |
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Standard Rhino Lights | Light Type: Point Spot Directional Linear Rectangular | LightOmni LightSpot MayaLightDirect LightRectangle LightRectangle | ||
Enabled | enabled | |||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Lumens Luminance Radiant power (W) Radiance | units=0 units=1 units=2 units=3 units=4 |
UI | Native Name | V-Ray Plugin Name | Support | |
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V-Ray Lights | V-Ray Rectangle Light | LightRectangle | ||
Enable | enabled | |||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Shape: Rectangle Disc | is_disk=0 is_disk=1 | |||
U Size/Size | u_size | |||
V Size | v_size | |||
Directionality | directional | |||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Reflections contribution | ||||
Affect Atmospherics | ||||
Atmospherics contribution | ||||
Tex. Resolution | tex_resolution | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Sphere Light | LightSphere | |||
Enable | enabled | |||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Size | u_size | |||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Reflections contribution | ||||
Affect Atmospherics | ||||
Atmospherics contribution | ||||
Caustic Subdivs | causticSubdivs | |||
V-Ray Spot Light | LightSpot | |||
| Enable | enabled | ||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Cone Angle | coneAngle | |||
Penumbra Angle | penumbraAngle | |||
Penumbra Falloff: Linear Smooth Cubic | falloffType=0 falloffType=1 | |||
Decay: No Decay Inverse Inverse Square Inverse Cube | decay=0 decay=1 decay=2 decay=3 | |||
Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Atmospherics | ||||
Atmospherics contribution | ||||
Caustics Subdivs | causticSubdivs | |||
V-Ray IES Light | LightIES | |||
Enable | enabled | |||
Color | color | |||
Intensity (lm) | power | |||
IES Light File | ies_file | |||
Shape: From IES File Point Circle Sphere | ies_light_shape=-1 ies_light_shape=0 ies_light_shape=1 ies_light_shape=2 | |||
Diameter | ies_light_diameter | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Atmoshperics | ||||
Atmospherics contribution | ||||
Caustic Subdivs | causticSubdivs | |||
V-Ray Omni Light | LightOmni | |||
Enable | enabled | |||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Decay: No Decay Inverse Inverse Square Inverse Cube | decay_type=0 decay_type=1 decay_type=2 decay_type=3 | |||
Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Atmoshperics | ||||
Atmospherics contribution | ||||
Caustics Subdivs | causticSubdivs | |||
V-Ray Dome Light | LightDome | |||
Enable | enabled | |||
Color/Texture HDR | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Shape: Hemisphere Sphere | dome_spherical=0 dome_spherical=1 | |||
Finite Dome | ||||
Radius | ||||
Projection Height | ||||
Ground Blend | ||||
Use Transform | – | |||
Adaptive | dome_adaptive | |||
Invisible | invisible | |||
Shadows | shadows | |||
Affect Alpha | affect_alpha | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Reflections contribution | ||||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
Target Radius | dome_targetRadius | |||
Emit Distance | dome_emitRadius | |||
V-Ray Mesh Light | LightMesh | |||
Enable | enabled | |||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | |||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Reflections contribution | ||||
Affect Atmospherics | ||||
Atmospherics contribution | ||||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray Sun Light | SunLight | |||
Enable | enabled | |||
Custom Orientation | ||||
Horizontal Angle | ||||
Vertical Angle | ||||
Color | color | |||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 | |||
Intensity Multiplier | intensity_multiplier | |||
Size Multiplier | size_multiplier | |||
Sky Model: Preetham et al CIE Clear CIE Overcast Hosek et al | sky_model.0 sky_model=1 sky_model=2 sky_model=3 | |||
Horizontal Illumination | horiz_illum | |||
Turbidity | turbidity | |||
Ozone | ozone | |||
Albedo Color | ground_albedo | |||
Blend Angle | blend_angle | |||
Horizon Offset | horizon_offset | |||
Density | ||||
Virety | ||||
Cirrus Amount | ||||
Height (m) | ||||
Thickness (m) | ||||
Offset X (m) | ||||
Offset Y (m) | ||||
Phase X (%) | ||||
Phase Y (%) | ||||
Ground Shadows | ||||
Contrails | ||||
Contrails Number | ||||
Contrails Strength | ||||
Contrails Distortion | ||||
Contrails Offset X (m) | ||||
Contrails Offset Y (m) | ||||
Contrails Time | ||||
Dynamic Clouds | ||||
Wind Direction (deg) | ||||
Wind Speed (m/s) | ||||
Phase Velocity (%/s) | ||||
Invisible | invisible | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Atmospherics | ||||
Atmospherics contribution | ||||
Atmospheric Shadows | ||||
Caustic Subdivisions | causticSubdivs | |||
Emit Radius | – |
Camera
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
---|---|---|---|
Camera | CameraPhysical | ||
Type: Standard VR Spherical Panorama VR Cubemap | SettingsCamera/type=0 SettingsCamera/type=9 SettingsCamera/type=10 | ||
Stereo | RenderView/stereo_on | ||
Enable Exposure | exposure | ||
Exposure Value (EV) | combination of ISO, f_number, shutter_speed | ||
Exposure Value (EV) Auto | SettingsCamera/auto_exposure | ||
Compensation | SettingsCamera/auto_exposure_compensation | ||
White Balance | white_balance | ||
White Balance Auto | SettingsCamera/auto_white_balance | ||
Auto Values | – | ||
Depth of Field | use_dof | ||
Defocus | combination of ISO, f_number | ||
Focus Source: Fixed Distance Camera Target Fixed Point | – – – | ||
Focus Distance | focus_distance | ||
Vignetting | vignetting | ||
Vertical Tilt | lens_shift | ||
Film Sensitivity (ISO) | ISO | ||
Aperture (F Number) | f_number | ||
Shutter Speed | shutter_speed | ||
Blades | blades_num | ||
Enable Blades | blades_enable | ||
Center Bias | center_bias | ||
Rotation | blades_rotation | ||
Anisotropy | anisotropy |
Geometry
Native Name | V-Ray Plugin Name | Support |
V-Ray Clipper | VRayClipper | |
V-Ray Decal | VRayDecal | |
V-Ray Displacement | GeomDisplacedMesh | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
V-Ray Infinite Plane | GeomPlane | |
V-Ray Proxy Mesh | GeomMeshFile | |
V-Ray Proxy Scene | VRayScene | |
V-Ray Scatter | Instancer | |
V-Ray Scene Importer | VRayScene |
Environment
Native Name | V-Ray Plugin Name | Support |
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Environment Fog |
Materials
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VRayMtl
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Maps
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Footnotes
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