Bump Amount – Specifies the bump amount if the texture is used for bump mapping.
Clamp Output – Clamps the output in a [0.0;1.0] range.
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Color Tweaks
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Default Color – Specifies the color when there are no valid UVW coordinates.
Mult – Specifies a strength multiplier for the texture color.
Offset – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture.
Invert – When enabled, inverts the resulting texture color.
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Alpha Tweaks
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Source – Specifies where the alpha channel is drawn from.
Alpha – Alpha channel is drawn from the texture. Color – Alpha is generated from pixel intensity. Opaque – Alpha channel is fully opaque.
Use – Differentiates between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled and Invert from Color Tweaks is also on, the resulting texture alpha is inverted as well.