Page History
New Features
Phoenix FD
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for 3ds Max 2019
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for V-Ray Next
FLIP Solver
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GPU Volumetrics
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of Phoenix Simulators with V-Ray Next GPU. Support for render elements, texture maps and displacement is yet to be added
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Direct loading of huge sparse OpenVDB caches without downsampling
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Particle Texture
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Mapper
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Preview
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up the Preview Auto Range algorithm
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Sped up the scene interaction with complex or moving geometries
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Optimized loading of caches containing Velocity channel
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Volumetric Shader
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up velocity sampling during volumetric motion blur
Particle Shader
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Ocean Mesher
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up the Displacement Fade Volume algorithm with complex or moving geometries
Body Force
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Forces
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VRScenes
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Grid Texture
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, Linear and Spherical Sampler Type for the Grid Texture
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Duplicate Particle Group nodes when cloning a Simulator if Foam or Splash simulation is enabled
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SDK
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Dropped support for the AUR1 cache format. Caches simulated with Phoenix builds before 13 Mar 2015 will not open anymore
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FLIP Solver
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calculations used extra memory and processing time even without Variable Viscosity
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made them less effective
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when the Mapper affects a FLIP particle channel which was not enabled in the Simulator Output
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got shot away on collision with Confine Geometry
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for Ocean did not clear the volume of Solid bodies with Clear Inside
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Time Scale parameter did not take any effect if animated or changed during FLIP liquid simulation
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not start FLIP liquid resimulation if the first frame had 0 liquid particles
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Source Motion Velocity did not work for emitted Foam and Splash particles
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Voxelization became increasingly slower until
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3ds Max was closed and re-opened
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Sources
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Volumetric Shader
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Particle Shader
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V-Ray Velocity render element was not rendered with Render as Geometry enabled if Motion Blur was off
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cache data leaked when rendering a Particle Shader with Liquid Simulator and Render as Geometry
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Fire Opacity Multiplier was always exported as 1 with V-Ray RT
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Ocean Mesher
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Displacement Fade Volume caused grid artifacts on the ocean mesh
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Ocean Texture
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Grid Texture
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Wave Force
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VRScenes
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The grid RGB channel was missing when saving the cache files in OpenVDB format since Phoenix FD 3.10
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velocity direction and motion blur when importing OpenVDB files from FumeFX
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when writing cache files at the exact moment while the same or another simulator is reading them
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3ds Max was closed and re-opened, since Phoenix FD 3.10
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Preview
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Force force preview did not update when the simulator was moving
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Render Curves
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The Export PRT dialogue showed the particle systems only when the timeline frame was on a loaded cache
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Couldn't simulate after undoing the deletion of a Simulator connected to a Particle Shader since Phoenix FD 3.10
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Simulator did not release the loaded cache frame memory when hidden or deleted, but only after scene reset
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