Page History
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Vorticity
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Example: Vorticity
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Randomize
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These options add random fluctuations in the fluid's velocity for each grid voxel. |
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Fluidity (Conservation)
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The conservation process gives the fluid its characteristic swirling motion. It transforms straight-line movement of the fluid into swirling vortices. The higher the strength of the conservation, the farther the motion forces will be propagated throughout the container, so a movement in one point will cause the fluid to start moving at a distance too. The conservation directs smoke and fire into realistic shapes and helps liquids to support their own weight when at rest, and to fill up a volume they are poured into. |
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Example: Conservation Method Types
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Example: Conservation Quality
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Anchor Advection Advection
Transport (Advection)
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Example: Advection Method Types
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Example: Steps Per Frame (SPF)
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Active Bodies
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Interaction between Active Bodies and the Phoenix Fire/Smoke Simulator is not supported yet. |
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For more information on Active Bodies, please check out the Active Body Solver and the Active Bodies Setup Guide. |
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Texture UVW
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The main purpose of the Texture UVW feature is to provide dynamic UVW coordinates for texture mapping that follow the simulation. If such simulated texture coordinates are not present for mapping, textures assigned to your simulation will appear static, with the simulated content moving through the image. This undesired behavior is often referred to as 'texture swimming'. UVW coordinates are generated by simulating an additional Texture UVW Grid Channel which has to be enabled under the Output rollout for the settings below to have any effect. The custom UVW texture coordinates can be used for advanced render-time effects, such as recoloring of mixing fluids, modifying the opacity or fire intensity with a naturally moving texture, or natural movement of displacement over fire/smoke and liquid surfaces. For more information, please check the Texture mapping, moving textures with fire/smoke/liquid, and TexUVW page. |
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Example: Interpolation
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Example: Interpolation Step
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