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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap6(tick)(tick)
(without filtering and Environment texture placement)
Color(tick)(tick)
Temperature(tick)(tick)
Gradient(tick)(tick)
(without Environment texture placement)
Sky(tick)(tick)
(without Caustics)
Color Correction(tick)(tick)
Spline Curve(tick)(tick)
Bezier Curve(tick)(tick)

Simple Mix

(tick)

(tick)

Mix (Value)(tick)(tick)
Mix (Operator)(tick)(tick)
Mix (Map)(tick)(tick)
(except Mix Curve)
Multi-Sub3(tick)(tick)
Tri-Planar(tick)(tick)
Checker(tick)(tick)
(except Environment texture placement)
Grid(tick)(tick)
(except Environment texture placement)
Tiles(tick)(tick)
(except Environment texture placement)
Cloth(tick)(tick)
(except Environment texture placement)
Leather(tick)(tick)
(except Environment texture placement)
Bulge(tick)(tick)
(except Environment texture placement)
UVW(tick)(tick)
(without Environment)
Water 8(tick)(tick)
(without Environment)
Noise A(tick)(tick)
(except Environment texture placement)
Noise B(tick)(tick)
(except Environment texture placement)
Cellular(tick)(tick)
(except Environment texture placement)
Marble(tick)(tick)
(except Environment and 3D World texture placement)
Splat(tick)(tick)
(except Environment and 3D World texture placement)
Smoke(tick)(tick)
(except Environment texture placement)
Stucco(tick)(tick)
(except Environment and 3D World texture placement)
Rock(tick)(tick)
(except Environment and 3D World texture placement)
Granite(tick)(tick)
(except Environment and 3D World texture placement)
Speckle(tick)(tick)
(except Environment and 3D World texture placement)
Edges(tick)(tick)
Falloff 2 (tick)(tick)
Fresnel(tick)(tick)
VRayDirt 3(tick)
(without Ignore Self Occlusion)
(tick)
(without Ignore Self Occlusion)
Curvature(tick)(tick)
UVW Placement(tick)PARTIAL
(except Environment and partial support of bitmap textures)

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Render Elements

FeatureV-Ray CPUV-Ray GPU
Atmosphere

(tick)

(tick)

Background(tick)

(tick)

Bump Normals

(tick)

(tick)

Caustics

(tick)
(without Filtering control)

(minus)
Outlines(tick)(minus)
Cryptomatte

(tick)
(without Filtering control)

(tick)

Denoiser(tick)

(tick)

Diffuse(tick)

(tick)

DR Bucket

(tick)

(tick)

ExtraTex

(tick)

(tick)

Geometry Normals

(tick)

(tick)

Global Illumination

(tick)

(tick)

Lighting(tick)

(tick)

Lighting Analysis

(tick)

PARTIAL

(Luminance only)

Light Mix(tick)(tick)
Material ID Color

(tick)

(tick)

Material ID Number(tick)(tick)
Material Random Color(tick)(tick)
Matte Shadow(tick)(minus)
MultiMatte(tick)

(tick)

Object ID(tick)

(tick)

Raw GI(tick)

(tick)

Raw Light(tick)

(tick)

Raw Reflection(tick)

(tick)

Raw Refraction(tick)

(tick)

Raw ShadowShadows(tick)

(tick)

Raw Total Light(tick)(tick)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Render ID(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadows(tick)(tick)
Specular(tick)(tick)
Subsurface Scattering(tick)(minus)
Total Light(tick)(minus)
Z-Depth(tick)(tick)

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