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This page provides information on the MtlMaterialID node.

 


Overview

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The MtlMaterialID node allows you to assign an ID number to any material in your scene. This ID can later be used to extract a mask for all objects with that material using the appropriate render channel.

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UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material ID

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Node

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The MtlMaterialID node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

Base-mtl – A slot for the material that the ID is assigned to.

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Parameters

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Material ID Color – Specifies a unique ID color to the material.

ID Number – Specifies a unique identification number for that material.

LPE Label – Specifies a light path expression label for the material. Find more information about what light path expressions are at the Introduction to Light Path Expressions page.

 
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