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Enable resim_resimulate_particles – Enables/disables the Particle Resimulation.

Splash and Mist | resim_splash – Specifies that the Splash and Mist will be resimulated.

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The Affect Liquid parameter on the Splash and Mist rollout will be ignored when resimulating Splash, because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulating the Foam on Hit parameter on the Splash and Mist rollout requires Splash and Mist to be resimulated.

Foam | resim_foam – Specifies that the Foam will be resimulated.

Wetting | resim_wet – Specifies that the WetMap particles will be resimulated.

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The Sticky Effect setting for Wetting in the Liquid rollout will be ignored when resimulating wetting. This is because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulation Cache

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During resimulation, Phoenix reads cache files from the Base Cache Files Path, performs resimulation operations, and then saves a new cache sequence in the Output and Render Path.

For more information on how to set up resimulation paths, see the Tips and Tricks page.

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