Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The Quick Simulation Setup buttons on the Phoenix toolbar allow for quick setup of many common types of simulations. Pressing any of the buttons will convert the currently selected objects into emitters for the simulation and will additionally create any needed simulators and other helper objects, and even set up V-Ray materials depending on the type of simulation.

UI Text Box
typeinfo

If no objects are selected, pressing any of the buttons will automatically create a sphere and convert it to an emitter for the simulation and will additionally create other helper objects and set up V-Ray materials depending on the type of simulation.

For a quick guide to manually setting up many common Phoenix scenes, see Phoenix in a Nutshell.

...

Section
Column
width5%

 

Column
width45%
HTML Table
Table Body (tbody)
Table Row (tr)

 Fire

Table Row (tr)
Align
aligncenter
HTML
<iframe width="640" height="360" src="https://www.youtube.com/embed/KKB97Xkv10Q?version=3&loop=1&playlist=KKB97Xkv10Q" frameborder="0" allowfullscreen></iframe>
Table Row (tr)

Sets up a simulation where the fire is directly emitted as temperature from the selected object(s). A Turbulence helper is added to make for a more interesting fire behavior.

Column
width5%

 

Column
width45%
HTML Table
Table Body (tbody)
Table Row (tr)

 Burning Fuel

Table Row (tr)
Align
aligncenter
HTML
<iframe width="640" height="360" src="https://www.youtube.com/embed/t2bQYj4cSZU?version=3&loop=1&playlist=t2bQYj4cSZU" frameborder="0" allowfullscreen></iframe>
Table Row (tr)

Sets up a simulation where the selected object(s) would emit fuel which is then ignited and produces smoke on burning. Also, drag particles are emitted from the Source and shaded as embers via a Particle Shader.

Column
width5%

 

...

Section
Column
width5%

 

Column
width45%
HTML Table
Table Body (tbody)
Table Row (tr)

Anchor
Clouds
Clouds
 Timelapse Clouds

Table Row (tr)
Align
aligncenter
HTML
<iframe width="640" height="360" src="https://www.youtube.com/embed/mCZwXU7sFug?version=3&loop=1&playlist=mCZwXU7sFug" frameborder="0" allowfullscreen></iframe>
Table Row (tr)

The volume of the selected object(s) is filled with separate clouds which are animated to gradually move. The preset works by imprinting smoke in the simulator from a noise texture using a Volume Brush mode Source. The Brush Effect is pretty low, so the smoke would gradually appear over time. The noise texture is animated and it also offsets with time, so the cloud shapes would evolve over time and move. There is an additional Turbulence force added to the scene to break the smoke up, and also a Plain Force blowing against the direction of movement of the clouds. In order for the smoke not to fill up the entire simulator over time, Smoke Dissipation is enabled under the Dynamics rollout and it's a tug of war between this option and the Brush Effect of the Source during the simulation.

Column
width5%

 

Column
width45%
HTML Table
Table Body (tbody)
Table Row (tr)

 Jet Engine

Table Row (tr)
Align
aligncenter
HTML
<iframe width="640" height="360" src="https://www.youtube.com/embed/B02aZhIL_qY?version=3&loop=1&playlist=B02aZhIL_qY" frameborder="0" allowfullscreen></iframe>
Table Row (tr)

The object(s) emit temperature and form a smooth flame shaded with a specific fire color gradient.

Column
width5%

 

...