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This page offers starting points for work with Chaos Vantage.
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This page offers starting points for work with Chaos Vantage.
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Project Lavina is now Chaos Vantage. |
Open a .vrscene
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Navigation
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Loading Assets
You can drag-n-drop any supported file directly into Chaos Vantage to load it.
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When loading a scene, if the assets (textures, proxies) are missing from their original paths or the scene folder, Chaos Vantage looks for them next to where the .vrscene file is in a folder that has one of the following names:
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LUT and HDRI
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Objects
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Configuration (.vrdx) Files
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Once you make changes to your scene, you can save them as a configuration .vrdx file for later use.
Go to File > Save scene config file and save the .vrdx file.In this example, we show two interior light configurations - one for daylight and one for night/dusk light, that we save and then compare.
We use LUT files to enhance the lighting and tweak the lights' intensity and color to match a day or night feel for the scene.
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Save scene config file option saves a .vrdx file with the name of the scene by default. This configuration file is always loaded with the scene. The Save scene config file as... option allows you to save a .vrdx file with a different name and load it when needed. |
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With version 1.0 and later, the .vrdx file extension is changed to .vantage. |
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Cameras
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When loading a scene in Chaos Vantage, the default camera stored in the .vrscene file is used.
Navigating through the scene, you can save many camera views and go back to them when needed.
Press the Save New Camera Slot button in the upper right corner (). A new camera slot from the current view is created, which you can rename.
Another way to save a camera is to select an Empty slot andhold the Save Camera button for the drop-down menu to appear. Select the Save This Cam Slot - it saves the currently selected camera view. Then you can rename it.You can always go back to the camera that comes from the .vrscene file by selecting Home from the drop-down.Column | |||||||
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Offline Render
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Recording Camera Movement
To start recording camera movement, go to the Tools tab > Record Camera Movement or from the record button on the bottom right ().
To mimic recording of a walkthrough enter Free look mode. The camera movement is recorded as a new camera slot in the Camera side tab while you walk around . You can tell that the saved camera slot is a recorded camera movement by the red outline around the thumbnail.
You can stop the recording from the same button ().
To preview the recorded camera movement open the Animation Editor by clicking on the EDITOR button to expose the animation tracks. Drag and drop the camera from the Camera list in the Camera animation track.
To render the recorded camera go to Tools > Render High Quality Sequence or from the teapot render icon () while still in the Animation editor. Choose the render resolution and press Start. You are prompted to select the output directory and file name.