Page History
...
The V-Ray Bercon Grad texture combines features of Gradient Ramp, Falloff, and Particle Age maps and expands them even further. It provides an easier control of color variations between objects and particles.
UI Path: ||mat Network|| > V-Ray > Texture: Procedural > V-Ray Bercon Grad
Main
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Mapping
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
direction | horizontal |
---|
...
title | UV |
---|
...
width | 50% |
---|
UV Name – The name of the UV channel that is used.
Repeat U – Multiplier for U values.
Repeat V – Multiplier for V values.
Coverage U – U values are remapped to 1.0.
Coverage V – V values are remapped to 1.0.
Translate Frame U – Translates the frame in U direction after applying rotate_frame (and before wrap, coverage, clamp).
Translate Frame V – Translates the frame in V direction after applying rotate_frame (and before wrap, coverage, clamp).
Rotate Frame – Rotates the frame after applying UV noise.
Rotate UV – Rotates the UVs after mirroring.
Offset U – Offset added to U before mirroring (after wrap, coverage, clamp).
Offset V – Offset added to V before mirroring (after wrap, coverage, clamp).
Noise U – Noise magnitude multiplier in U direction.
Nose V – Noise magnitude multiplier in V direction.
Mirror U – When enabled, every other tile outside the [0;1] range is mirrored in U.
Mirror V – When enabled, every other tile outside the [0;1] range is mirrored in V.
Wrap U – When enabled, U values outside the [0;1] range wrap back to [0;1].
Wrap V – When enabled, V values outside the [0;1] range wrap back to [0;1].
Stagger – When enabled, tiles in the V direction add +0.5 to the U value for a 'staggering' effect.
Column | ||
---|---|---|
| ||
|
Column | ||
---|---|---|
| ||
|
...
title | Projection |
---|
...
width | 50% |
---|
Type – Specifies the type of projection mapping to use from the following:
None
Planar
Spherical
Cylindrical
Ball
Cubic
Tri-Planar
Perspective
Projection Camera – Selects a camera.
Projection Camera (LOP) – Same as Projection Camera parameter but for use in the LOP context.
Fit Fill – Specifies how the projection is fitted.
Fit Fill – Fitted to fill the space.
Horizontal – Fitted horizontally.
Vertical – Fitted vertically.
Fit Type – Specifies the type of fitting to use:
None
Match Camera Film Gate
Match Camera Resolution
U / V Angle – Specifies the U / V mapping angle.
Film Gate W / H – Specifies the width / height of the film gate.
Hide Backface – Determines whether to project on back faces of polygons.
Hide Occluded – Determines whether to project on occluded points when using the Perspective Type.
Object Space – When enabled, the projection is applied in the object space of the currently shaded geometry.
Column | ||
---|---|---|
| ||
|
Column | ||
---|---|---|
| ||
|
...
title | Environment |
---|
...
width | 50% |
---|
Mapping Type – Specifies the type and shape of the texture from the following: Spherical, Angular, Cubic, Mirror Ball, Screen, Spherical (3ds Max), Cylindrical (3ds Max), Shrink Wrap (3ds Max), and Spherical (V-Ray).
Horizontal Flip – Flips the environment horizontally.
Vertical Flip – Flips the environment vertically.
Horizontal Rotation – Specifies the horizontal rotation (left and right).
Multiexcerpt include | ||||
---|---|---|---|---|
|
Multiexcerpt include | ||||
---|---|---|---|---|
|
Vertical Rotation – Specifies the vertical rotation (up and down).
Texture Rotation – Specifies the texture rotation.
Wrap U – If true, U values outside the [0;1] range wrap back to [0;1]. You can choose between the No Wrapping, Wrap and Mirror Tile options.
Wrap V – If true, V values outside the [0;1] range wrap back to [0;1]. You can choose between the No Wrapping, Wrap and Mirror Tile options.
Wrap X – If true, X values outside the [0;1] range wrap back to [0;1]. You can choose between the No Wrapping, Wrap and Mirror Tile options.
Crop U / V / W – Enables or disables cropping in the U / V / W direction.
DUVW Scale – Specifies an additional scale factor for the texture derivatives.
Ground – Enables ground projection of the texture.
Ground Radius – When Ground is enabled, this specifies the radius of the ground.
Ground Position – When Ground is enabled, this specifies the coordinates for the ground.
Column | ||
---|---|---|
| ||
|
Column | ||
---|---|---|
| ||
|
Color Tweaks
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Alpha Tweaks
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Placement
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UV Noise
...
Column | ||
---|---|---|
| ||
Enabled – Enables the UV noise. Amount – Specifies the UV noise amount. Levels – Specifies the UV noise iterations. Size – Specifies the UV noise size. Animated – When enabled, the noise is animated. Phase – Specifies the UV noise phase. |
Column | ||
---|---|---|
| ||
|
...
width | 45% |
---|
...