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The V-Ray Enmesh (GeomEnmesh) node generates a render time patterned geometry over a mesh surface. The modifier can be used to create crochet fabric, chain mail, nets, and anything that requires inflex geometry tiling.

Multiple objects can be included in the node's Objects list to form a complex pattern sample and tile together over the mesh surface.

The node's gizmo encloses the sample to be tiled. You can adjust it to fit all the listed geometry or crop it conveniently by modifying the size and position of the gizmo. Therefore, the gizmo is also referred as cropbox.

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Use a Material SOP to target the V-Ray Enmesh primitive for material assignments.

 Learn more at How to Add V-Ray Enmesh tutorial.

 

UI path: 

||obj Network|| > Geometry node > Digital Assets > V-Ray Enmesh

||obj Network|| > Geometry node > V-Ray > V-Ray Enmesh

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