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Anchor antialiasingFilters antialiasingFilters
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Example: Render Mask
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Example: Stages of Rendering with the Progressive Sampler
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Example: The Threshold Parameter
This example deals with texture anti-aliasing and the effect of the color threshold for the Bucket sampler.
By default V-Ray anti-aliases everything in the image, including textures. This is especially useful for textures with small details or noisy bump maps. The Threshold parameter controls the extent to which texture anti-aliasing is performed. The effect of this parameter is most noticeable with low min rates. For the four images below, min/max rate of -3/2 was used:
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Note that the edges of the object in those images are always sharp.
If you set the Threshold to a high value, you are effectively telling V-Ray not to anti-alias textures. You can use this fact to speed up the rendering of complex materials. Note however, that this disables anti-aliasing of V-Ray shadows, reflections, etc. as well.
Textures
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Post Effects
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