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The V-Ray Asset Editor is the place where you can create, save, open assets, and adjust their settings. These include materials, textures, geometry, and lights. You can also manage the Render Channels from the Asset Editor. From its Settings tab, you can choose the render engine, set up the camera, optimize the render process, or render with Swarm. You can also start the render or submit a scene to Chaos Cloud as well as open the VFB.

 

 

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||V-Ray|| > Asset Editor...

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||V-Ray Toolbar|| > Asset Editor (left-click) > Shows the Asset Editor window

||V-Ray Toolbar|| > Asset Editor (right-click) > Shows the File Path Editor

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Asset Tagging

Custom grouping scene assets of any type is now possible in the V-Ray Assets Outliner. Tags help to organize and work more efficiently in complex projects.

Each tag can be assigned to multiple assets all at once via the context menu and one asset can be assigned multiple tags.

Tags can be assigned to assets of all categories - materials, textures, lights, etc. When a tag is assigned to assets of different types, the tag indicator will appear in each category.

Right-clicking on a tag allows its renaming or deletion. Alternatively, double-clicking a tag name allows its renaming directly.

Drag & dropping an asset over a tag assigns the tag to this asset.

Upon creation each tag is assigned a random color.

A new Tag View button, located at the top-right corner of the Asset Outliner, next to the search field, allows toggling tags visibility on or off.

Right-clicking on any asset and hovering over its "Tag" context menu entry displays a list of all available tags in the scene, as well indicators which tags are currently assigned to the asset.

Tags are considered scene-specific, meaning they are serialized in each project file and they cannot be transferred between scenes.

Saving any asset as a .vrmat does not write its tags to the file keeping it clean of any scene-specific data.

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Mathematical Expressions

Entering mathematical expressions as text in the input number fields of the asset editor is also allowed. Find some useful examples below.

If a non valid mathematical expression is written in the input field, it is ignored and the value of the input remains the same.

Examples of supported operations:

InputResultExamples
+Addition1 + 3 = 4
-Subtraction4 - 2 = 2
*Multiplication3 * 2 = 6
/Division3 / 2 = 1.5
ModModulo6 Mod 4 = 2
!Factorial5! = 120
logLogarithm with base 10log1000 = 3
lnNatural Logarithmln2 = 0.6931...
powPower functionpow(2,3) = 8
^Power function2^3 = 8
rootSquare rootroot(4) = 2

Trigonometric functions are supported such as "cos", "sin", "tan" are also supported.

The following mathematical constants are supported as well.

  • pi = 3.1415...
  • e = 2.71...

Parenthesis are also supported which allows for complex mathematical expressions such as: (3*2)^2/4 = 9. Parenthesis are not necessary for some of the operators: e.g.

  • root2 = root(2)
  • ln2 = ln(2)
  • sin60 = sin(60)
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Color Picker
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The V-Ray Color Picker can be accessed by clicking on any color slot in the Asset Editor. It is a color manager that allows numeric color value selection in Screen (sRGB) and Rendering (RGB) Color spaces, options to regulate RGB, HSV and temperature. V-Ray Color Picker automatically converts Kelvin to RGB values, as well as RGB to Kelvin whenever possible.

Left-click on the current color to save it in the palette. Alternatively, right-click on an empty slot in the palette. Right-click on a saved color in the color slot to replace it with a new one.

The V-Ray Color Picker has a Color Assistant that can be opened by clicking on the side bar at the bottom of V-Ray Color Picker window. The Color Assistant provides color palettes to pick a color from.

Left-click on a color from the Color Assistant to pick the current color. Right-click on it to use as a base for a color palette.

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