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The final shot we aim at involves not just water, but also Fire and Smoke. A particle flow (PFlow) system is used as a source for the missile smoke trail. The smoke is simulated using Phoenix Fire/Smoke simulator.

For the liquid, we add three Liquid sources to achieve the final effect. One is linked to the missile, one to a Geosphere, and the third one to a Cone geometry that emits splash particles. The liquid and the particles are simulated with a Phoenix Liquid Simulator. Together all these compose a convincing submarine-launched ballistic missile effect.

This simulation requires Phoenix 4.41 Nightly Build from 08 July 2021 (you can download nightlies from https://nightlies.chaos.com/) and V-Ray 5 Official Release for 3ds Max 2018 at least. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

The Download button below provides you with an archive containing the scene files.

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1JVtMlXkYdQsxhRY6GCHOfNkn0-Cbdzm9

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