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V-Ray TexLut is a V-Ray utility node Ray utility node that allows you to apply a look up table (a .cube file) to any texture for managing resulting colors.

In the example shown, a LC3DL_Fuji3510_log2hd_ConstLmap.cube LUT file has been loaded to define the texture's look.

 

UI Path: ||mat Network|| > V > V-Ray > Texture> Texture: File > File > V-Ray LutLUT

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Parameters

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Base Map – A slot to load the map on which the LUT is going to be applied.

LUT File – Specifies the location of the look up table.

Convert to Log Space before applying LUT – Converts the Base Map to a logarithmic color space before applying the look up table.

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