Creating a geometry item from the Asset Editor automatically creates it into the viewport with (0, 0, 0) coordinates.
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Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.
The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons.
The Clipper is a virtual plane for clipping geometry at render time.
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Displacement
Displacement
Displacement mapping is a technique for adding detail to your scene geometry without having to model it first.
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Fur
Fur
The Fur option creates a simple procedural fur at render time.
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Infinite Plane
Infinite Plane
The Infinite Plane is a virtual plane that always extends beyond the camera view.
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Proxy Mesh
Proxy Mesh
The Proxy Mesh imports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.
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Proxy Scene
Proxy Scene
The Proxy Scene imports a .vrscene file as a proxy, which is fully loaded only at render time.
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V-Ray Scene Importer
V-Ray Scene Importer
The V-Ray Scene Importer is a tool that lets you import a .vrscene file directly as a Rhino editable file.
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Scatter
Scatter
The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.
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Decal
Decal
The V-Ray Decal provides an easy way to project one material on top of another regardless of the target UV set.
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Enmesh
Enmesh
The V-Ray Enmesh modifier 'coats' an object's surface with a repeating pattern of a rendered geometry that follows the UVW placement of that geometry.