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This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along. |
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The units do not have to be set to centimeters to get the simulation to work. What's important is that the emitter (in this case, the sphere) is set to the proper real-world scale so that the simulation is correct for that situation. This is how Phoenix is able to know if it's simulating water in a glass or a boat on ocean waves. |
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After that we will explain how to set the simulation manually step-by-step for greater flexibility and control.
Tap Water Preset
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Manual Water Setup
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