This component adds turbulence that can be controlled. The turbulence generator is based on a fractal-like noise function, similar to the noise texture in 3ds Max.
By default, the Turbulence component functions as a divergence-free force (or force with circular lines) that adds velocity.
However, you can also enable the Create Pressure mode, which will cause it to behave in a manner similar to the Phoenix Sourcein Volume Inject mode.
UI Text Box
type
note
Note that by default, the Turbulence affects all Simulators in the scene.
You can also exclude the Turbulence from interacting with specific Simulators, using the Exclude List in the a Simulator's Scene Interaction rollout.