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VRayFlakesMtl2 is a material that simulates the metallic flakes found in car paints. It is a complex material generated by the mixing of several textures and can be used in blend materials to add metallic flakes to other shaders. The VRayFlakesMtl2 uses GGX distribution which makes it faster and more memory efficient.

 

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titleUI Path: ||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayFlakesMtl2

 

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For this example Flake Scale is set to 0.3; Flake Density is set to 1; Flake Orientation is set to 0.3 and Flake Orientation Tail is set to 2.

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Flake Size = 0.1

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Flake Size = 0.25

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Flake Size = 0.5

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Flake Size = 0.75

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Flake Size = 1

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