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Starting with V-Ray 5 Update 2, VRayMtl, VRayFastSSS2, VRay2SidedMtl, VRayAlSurfaceMtl, VRayColor, VRayProxy and VRayClipper use QT for their GUI in 3ds Max versions 2018 and later. This means they will follow 3ds Max’s logic for RMB actions on the spinners. RMB will reset the values to minimum and Ctrl+right-click will set the values to their default.

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VRayEnmesh modifier is available only with V-Ray 6 for 3ds Max, Beta.

 

Primitives and Procedural Geometry

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CardPageLinkVRayDisplacementMod

Displacement Modifier

Allows higher detail to be added to a geometry object through displacement.

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CardPageLinkHair and Fur

Hair and Fur

Enables V-Ray compatibility and additional control to hair and fur systems through modifiers.

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CardPageLinkObject and Light Properties

Object and Light Properties

These additional controls in the Systems rollout allow the user to adjust render settings on a per-object basis.

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CardPageLinkVRayEnmeshMod

VRayEnmeshMod

Coats an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry.

 

Additional Features

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CardPageLinkVRayProxy

Proxy Objects

Allows an external mesh to be imported at render time only. Since the proxy object's geometry isn't present in the scene, it doesn't take up resources and allows the rendering of meshes with triangle counts higher than 3ds Max itself can handle.

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CardPageLinkVRayInstancer

Particle Instancer

Creates instances of other objects over particles from a ParticleFlow system.

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CardPageLinkVRayDecal

V-Ray Decal

Projects one material on top of another regardless of the target UV set.

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