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This page provides information on V-Ray Attributes that can be added to mesh objects.

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Overview

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 V V-Ray Additional Attributes can be added to any mesh  Adding these attributes will add new settings in the Extra VRay Attributes rollout.

 

UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay (select attribute set)

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Attribute Sets

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The following attribute sets can be added to mesh objects:

Responsivegridmacro
VAlignmentstart
Columns2repeat(2, 1fr)
Columns3width1100px
Columns1repeat(3, 1fr)
Columns1width1740px
Columnsrepeat(4, 1fr)
Columns2width1290px

 

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CardPageLinkSubdivision

Subdivision

 

Attributes for subdividing any polygonal mesh

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Subdivision – Attributes for subdividing the

object during rendering.

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CardPageLinkSubdivision and Displacement Quality

Subdivision and Displacement Quality

 

Quality attributes for dynamically controlling subdivision quality during rendering.

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Displacement Control

 

Parameters for controlling displacement from the V-Ray Displacement Node.

OpenSubdiv – Subdivision attributes

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OpenSubdiv

 

Allows a mesh to be subdivided using the OpenSubdiv Library. Its main advantage is support for creases.

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Round Edges

 

Object attributes that utilize bump mapping to smooth hard edges during rendering.

Applied to polygonal mesh objects or shading groups.

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User Attributes

 

Specifies attributes for use with User-Defined Maps and File Nodes.

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CardPageLinkObject ID
– Specifies an object ID for use with other features such as the Multi Matte Render Element.

Object ID

 

Specifies an integer that corresponds to an object in your scene. To be used with other features.

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CardPageLinkFog Fade Out Radius

Fog Fade Out Radius

 

Specifies the pre

Fog Fade Out Radius – Specifies the per

-object fall off radius when a polygonal object is for an environment volume.

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CardPageLinkLocal Ray Server

Local Ray Server

– Enables view-dependent instancing for use with Subdivision and Displacement.


Helps reduce memory usage for many instances of view-independent displacement and/or subdivision.

Scene Assembly
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CardPageLinkScene Assembly

Scene Assembly

 

Enables mesh rendering when used in Maya's Scene Assembly.