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A simulator is a Phoenix object that controls the simulation. It is a non-rendering ang object in the shape of the grid, within which the simulation takes place. It also takes care of rendering the fluid as a Mesh or as a fire/smoke volume. Rendering particles as Bubbles, Points, Fog, etc. is done by using the Particle Shader.

Phoenix includes two types of simulators:

Fancy Bullets
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  • Fire simulator, created by the FireSmokeSim geometry type. This simulator is appropriate for simulating fire, smoke, and other gaseous effects.
  • Liquid simulator, created by the LiquidSim geometry type. This simulator is appropriate for simulating pouring liquid or other substances that behave like fluidsliquids.

A FireSmokeSim or LiquidSim simulator Fire/Smoke Simulator or Liquid Simulator is required in order to use create fluids in Phoenix. A PHXSource Source helper must also be present to specify the emitters for the simulatorthe objects that create the fluid inside the Simulator.

UI Text Box
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Phoenix also includes the Particle Shader | PHXFoam geometry type which is used to shade liquid particles. This component is designed to be most often used in conjunction with the LiquidSim simulatorthe Liquid Simulator, but it can also shade particles created from the Fire/Smoke Simulator or even standard particle systems such as Particle Flow or particles from plugins like tyFlow, thinkingParticles, Krakatoa, etc. While it is a geometry type , PHXFoam in 3ds Max, the Particle Shader is not a simulator.


Creating a Simulator

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