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Section
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titleUI Path: ||Create panel|| > Helpers > Phoenix FD category > Plain Force button

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Strength strength – Specifies the acceleration force measured in scene units/sec^2.

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Drag | drag – Specifies a value

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between 0

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 and 1

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 to determine how much of the existing velocity will be negated over the period of 1 second. The bigger the drag, the more the fluid behavior is suppressed and the less the fluid features are pronounced. A value

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of 1.0

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 stops the fluid's motion.

Max Distance | maxdist

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 – Specifies the distance where the force disappears.

Fade Start | fadestart

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 – Specifies the relative distance (as part of

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the Max Distance) where the force starts to gradually decline.

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Affect | affect

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 – Specifies the affected components of the simulation separated by commas. Note that if in a Fire/Smoke simulation all voxels will be affected uniformly by the Plain Force, so there is no need to specify Smoke or Temperature explicitly. In a Liquid simulation you can choose which kinds of particles will be influenced. The supported elements are:

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Liquid - affects the Liquid particles in a Liquid simulation.

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Splashes - affects the Splash particles in a Liquid simulation.
Foam - affects the Foam particles in a Liquid simulation.

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Mist - affects the Mist particles in a Liquid simulation.

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Air - affects the space in a Liquid simulation where there are no Liquid particles,

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when Simulate Air Effects

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 is enabled in

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the Dynamics

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 rollout. All particles such as Foam, Splash or Mist outside the liquid volume will be influenced.

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Affect Names are not case sensitive and any unknown element found in the list is ignored.

Apply Force Behind

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Icon | applyforcebehind

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 – When enabled, the force will be applied behind the helper icon.

Terminal velocity

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 – The velocity at which the acceleration caused by the force (Strength) is equal to the deceleration caused by the drag.

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