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VRAY_DR_BROADCASTPORT – Specifies the port number used for broadcasting messages for joining a rendering. If not specified, port 20203 is used. Make sure this port is opened so render slaves servers can join the rendering.

VRAY_DR_SUBNET – Specifies the subnet mask for broadcast messages. This is currently used only when a render server is started so that it can join a DR render.

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VRAY_ASSETS_CACHE_PATH – When set on a machine that is used as a render slave during server during distributed rendering, this variable specifies the path where V-Ray will store the transferred assets.

VRAY_ASSETS_VERIFICATION_METHOD – When set on a machine that is used as a render slave during server during distributed rendering, this variable specifies the asset verification method:

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VRAY_VRSCENE_LOCATION – When set on a machine that is used as a render slave during server during distributed rendering, this variable specifies the path to store the temporary .vrscene file. When this variable is not set, the default user temp directory is used.

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