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The Extra Texture Render Element shows the rendered image with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as VRayDirt or VRayCurvature.

A common use for VRayExtraTex is to use VRayDirt as the texture, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.

While a similar result to the VRayExtraTex render element can be obtained by applying the same texture to all objects in the scene and rendering, as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The VRayExtraTex render element provides a quick and easy way to render the scene with a single texture without the extra work.

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Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the VRayObjectProperties node for the selected object(s).
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titleUI Path: ||Display Render Settings button|| > Render Elements tab > Extra Tex

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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.

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