In this tutorial, we are going to show you how to create a nebula with Phoenix. Since a nebula is a giant cloud of dust and gas in space, we will simulate it as smoke and then we will add lights to give it the appearance of a nebula. After simulating with a single Simulator, we will duplicate it into six instances. For better rendering performance we will render the scene using V-Ray GPU.
The simulation requires Phoenix 4.0040Official Release and V-Ray Next 5 Official Release for 3ds Max 20152017at least. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.com.
The Download button below provides you with an archive containing the start and end scenes.
Select the Phoenix Simulator. Disable the Gravity since a nebula supposedly forms in outer space. Change the Conservation Method to Buffered, with a Quality of 40. Set the Steps Per Frame to 2. The Buffered method has the weakest conservation strength and shortest range, but produces nice details. For in-depth information, check the Conservation documentation.
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As we simulated without the Temperature channel, in this special case, there is no difference in the simulation results with or without gravity.
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Here is a test render up to this step. We can see a better pattern formation, compared to the results with default Dynamics settings.