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In this tutorial, we are going to show you how to create a nebula with Phoenix. Since a nebula is a giant cloud of dust and gas in space, we will simulate it as smoke and then we will add lights to give it the appearance of a nebula. After simulating with a single Simulator, we will duplicate it into six instances. For better rendering performance we will render the scene using V-Ray GPU.

The simulation requires Phoenix 4.0040 Official Release and V-Ray Next 5 Official Release for 3ds Max 20152017 at least. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.com.

 

The Download button below provides you with an archive containing the start and end scenes.

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urlhttps://drive.google.com/uc?export=download&id=1ha_b7jgjoT92NcFplKAdDBwSx0mLoLay

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<iframe width="800" height="450" src="https://www.youtube.com/embed/WYdGd4hKX50?version=3&loop=1&playlist=WYdGd4hKX50" frameborder="0" allowfullscreen></iframe> 

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Select the Phoenix Simulator. Disable the Gravity since a nebula supposedly forms in outer space. Change the Conservation Method to Buffered, with a Quality of 40. Set the Steps Per Frame to 2. The Buffered method has the weakest conservation strength and shortest range, but produces nice details. For in-depth information, check the Conservation documentation.

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As we simulated without the Temperature channel, in this special case, there is no difference in the simulation results with or without gravity.

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Here is a test render up to this step. We can see a better pattern formation, compared to the results with default Dynamics settings.

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