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The following samples illustrate the usage of different features in Chaos Phoenix.

Boiling Liquid using the Particle Tuner

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urlhttps://drive.google.com/uc?export=download&id=1W5ZgqYP9LVkH0_U2K2iEOSsuFFtHkgcN
 

This scene demonstrates how to setup boiling liquid with foam, where the foam size is based on the distance to a certain object using Phoenix. The scene uses dummy non-renderable geometry to fill the teapot with liquid at the start of the simulation using the Initial Liquid Fill option.

A Liquid Source in Volume Inject mode, using pFlow particles as an emitter is used to stir up the liquid and create the boiling effect. 

The Foam particles are enabled in the Simulator. Then in the Output rollout of the Simulator the particle Velocity, ID, Age, RGB and Size channels for the Foam are enabled.

There are 5 Particle Tuners in the scene. The first two change the color of the foam particles based on their age. The third Particle Tuner takes the red foam particles that are inside of a text object and have an age of over two seconds and makes them bigger. 

The fourth Particle Tuner makes all the foam particles outside of the text object smaller. Finally the fifth Particle Tuner sets the Velocity on the Z axis for the bigger foam particles to 0 - preventing them from bouncing up and down.

Software used: Phoenix 4.40.00V-Ray 5 Update 1 for 3ds Max 2018

 

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Underwater Explosion

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newWindowtrue
icondownload
titleScene (88 kB)
urlhttps://drive.google.com/uc?export=download&id=14Y9fGMXH9DtEi2UEgqJrRzPybhzpjCYW
 

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