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By default, the Turbulence affects all Phoenix FD FirePhoenix Fire/Smoke and Liquid Simulator objects in the scene. You can exclude it from interacting with a simulator from the Exclude list in the simulator's Interaction rollout.

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Create Pressure | injmode – Switches between pressure and force mode. While force mode simply adds velocity, pressure mode works in a similar way to the Phoenix FD Source in Volume Inject mode, adding pressure to the areas displayed in red in the preview. This way the option will generally affect the appearance and behavior of the turbulent effect. Note that if Create Pressure is on, the Turbulence helper will not take into account the fluid density and will uniformly affect all voxels. However, if it's Not in Pressure mode, it will act more strongly on the dense voxels and more mildly on the ones where the channels in the Affect list have lower values.

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Affect affect – Lists the grid channels or particle systems the Turbulence affects, separated by commas. 

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  • Valid strings for Affect are: liquid, splash, splashes, foam, air, mist, wetmap, temperature, smoke, fuel, rgb, velocity, viscosity.
  • The names are not case sensitive and spaces are ignored.
  • If Create Pressure is enabled, the Affect list will be ignored as the entire simulation volume will be affected by the pressure force.

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