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Phoenix for 3ds Max
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Phoenix for 3ds Max Help
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Versions Compared
Old Version
14
changes.mady.by.user
Slavina Nikolova
Saved on
Apr 13, 2021
compared with
New Version
15
changes.mady.by.user
Slavina Nikolova
Saved on
Apr 14, 2021
Previous Change: Difference between versions 13 and 14
Next Change: Difference between versions 15 and 16
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Fancy Bullets
type
circle
Fire Source | PHXSource
– Contains parameters that describe the properties of the released fluid.
Turbulence | PHXTurbulence
– Adds turbulence / noise to a simulation.
Mapper | PHXMapper
– Allows textures to affect simulation grid channels.
PRT Reader | PRTReader
– Allows a .prt file sequence to be loaded and rendered with PHXFoam.
Liquid Source | LiquidSrc
– A simplified version of the Fire Source designed to be used with the Liquid Simulator.
Follow Path | FollowPath
– Provides a force that pushes a fluid along a spline curve.
Plain Force | PlainForce
– Provides a force that pushes a fluid in a direction. Used to produce a wind effect.
Body Force | BodyForce
– Creates a force towards or away from a geometry object that can be used for shaping a fluid.
Wave Force | WaveForce
– Produces waves inside a liquid simulator based on a texture. Best used in conjunction with the
Phoenix FD Ocean Texture
.
Voxel Tuner
– Uses custom logic constructed with Expression operators to directly affect the cells of the Phoenix
FD
Simulator.
Particle Tuner
– Uses custom logic constructed with Expression operators to directly affect the particles of the Phoenix
FD
Simulator.
Material Editor
...
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