Page History
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- From a Liquid Source. Requires: Source Source Emit Liquid enabled.
- From a Fire/Smoke Source. Requires: Source Temperature enabled.
- From a Mapper. Requires: Temperature/Liquid mapped.
- Via Initial Liquid Fill. Requires: a geometry's right-click Phoenix FD Per-Node Properties.
- Via Initial Fillup. Requires: Simulator Dynamics rollout.
- When Splash particles die either on entering the Liquid volume, or on contact with a Solid geometry. Requires: Splash is simulated + Simulator Splash rollout Affect Liquid > 0.
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