Page History
AnchorActiveBodiesFlood ActiveBodiesFlood
How to make a boat following a curve using Active Bodies
ActiveBodiesFlood | |
ActiveBodiesFlood |
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
The video below shows how to use the Active Bodies to make a boat float and follow a predefined trajectory, reacting to the simulation automatically — without the need to create keyframes by hand. |
...
AnchorActiveBodiesFlood ActiveBodiesFlood
How to wash away objects in a flood using Active Bodies
ActiveBodiesFlood | |
ActiveBodiesFlood |
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
The video below shows how to use the Active Bodies to wash away objects in a flood. |
...
AnchorrenderTpParticles renderTpParticles
How to render thinkingParticles using the Particle Shader and Particle Texture
renderTpParticles | |
renderTpParticles |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to use the Phoenix Particle shader and the Phoenix Particle Texture to read and render tP particles and custom data channels. This way, you can shade your particles based on their age, position — or any other custom data channel you have created inside of thinkingParticles. |
...
AnchortpOperatorsBirtAndAdvect tpOperatorsBirtAndAdvect
How to create and advect thinkingParticles using Phoenix FD
tpOperatorsBirtAndAdvect | |
tpOperatorsBirtAndAdvect |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to create and influence tP particles based on the data from Phoenix FD simulations. |
...
AnchorTexUvwInheritUVs TexUvwInheritUVs
How to inherit the UVs of your emitter objects using TexUVW
TexUvwInheritUVs | |
TexUvwInheritUVs |
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
The video below shows how to use the TexUVW channel and recreate effects such as melting, where the texture of the melted object sticks to the mesh. |
...
AnchorTexUvwAddMoreDetail TexUvwAddMoreDetail
How to add more detail to the color and opacity of volumes using TexUVW
TexUvwAddMoreDetail | |
TexUvwAddMoreDetail |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to use the TexUVW channel and a texture to modify the color and opacity or add detail through displacement. |
...
AnchorEmitSmokeByDistance EmitSmokeByDistance
How to spawn smoke along a surface using the Voxel Tuner
EmitSmokeByDistance | |
EmitSmokeByDistance |
...
UI Text Box | |||
---|---|---|---|
| |||
The video below shows how to use the Voxel Tuner and emit fluid using the distance between objects. |
...
AnchorEmitSmokeByTemperature EmitSmokeByTemperature
How to emit smoke when temperature reaches certain value using the Voxel Tuner
EmitSmokeByTemperature | |
EmitSmokeByTemperature |
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
The video below shows how to use the Voxel Tuner to emit smoke when the temperature reaches certain value. |
...
AnchorDivideLiquidsByColor DivideLiquidsByColor
How to mix and divide liquids based on their color with the Particle Tuner
DivideLiquidsByColor | |
DivideLiquidsByColor |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to use the Particle Tuner to mix and divide particles from different sources and change their properties depending on the source that created them. |
...
AnchorDeleteBasedOnVelocity DeleteBasedOnVelocity
How to delete particles using Velocity data with the Particle Tuner
DeleteBasedOnVelocity | |
DeleteBasedOnVelocity |
...
UI Text Box | |||
---|---|---|---|
| |||
The video below shows how to use the Particle Tuner to filter the fastest particles that are in a specific part of the simulator and remove them. |
...
AnchorObjectMelting ObjectMelting
How to melt an object using the Particle Tuner
ObjectMelting | |
ObjectMelting |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to use the Particle Tuner to create a melting candle. |
...
AnchorRedshiftRendering RedshiftRendering
How to render Phoenix FD VDB caches with Redshift
RedshiftRendering | |
RedshiftRendering |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to render Phoenix FD VDB caches with Redshift. |
...
AnchorArnoldRendering ArnoldRendering
How to render Phoenix FD VDB caches with Arnold
ArnoldRendering | |
ArnoldRendering |
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
The video below shows how to render Phoenix FD VDB caches with Arnold. |
...
Anchorrestore restore
How to restore а Phoenix FD simulation
restore | |
restore |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to restore a Phoenix FD simulation. |
...
AnchorbackburnerSim backburnerSim
Simulation with Phoenix FD using Autodesk Backburner
backburnerSim | |
backburnerSim |
...
...
UI Text Box | |||
---|---|---|---|
medium |
| ||
The video below shows how to run a Phoenix FD simulation using Autodesk Backburner. |
Section | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
AnchoruseWetmap useWetmap
How to use Phoenix FD Wetmap
useWetmap | |
useWetmap |
...
UI Text Box | size | medium|
---|---|---|
| ||
The video below shows how to use the Phoenix FD Wetmap. |
...
AnchorexportAlembic exportAlembic
How to export a Phoenix FD cache to Alembic
exportAlembic | |
exportAlembic |
...
UI Text Box | |||
---|---|---|---|
| |||
The video below shows how to export a Phoenix FD cache to an Alembic file. |
...
Section | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
In 3ds Max, while you have "Export as" set to "Mesh", the vertex velocity is in Map Channel 2 of the mesh, named "velocity". 3ds Max's built-in exporter names the Color Set in the exported Alembic file "Max_Map_Channel velocity". Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the "Velocity channel" to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.
|
AnchorSurfTex SurfTex
How to use Phoenix FD Surface Texture
SurfTex | |
SurfTex |
...
UI Text Box | |||
---|---|---|---|
| |||
This video shows how to use the Surface Texture option inside of Phoenix FD. |
...
AnchorexportVDB exportVDB
How to export a Phoenix FD simulation to OpenVDB
exportVDB | |
exportVDB |
...
UI Text Box | size | medium|
---|---|---|
| ||
This video shows how to set the output format to OpenVDB and import the cached simulation inside of a V-Ray Volume Grid. |
...