Page History
...
UI Text Box | ||||
---|---|---|---|---|
| ||||
By default, the birth volume geometry is not automatically converted to a non-solid and it will behave as a rigid body in your simulation. In this case, you can still use the Volume Fadeout can be used Fade Dist to expand an area around the object where Foam/Splash births are possible. You can convert the geometry to a non-solid from its PhoenixFD propertiesin order to allow liquid to exist inside it as well. Also note that birth volumes will interact with the simulation even if they are hidden. |
Volume Fade Dist | fbconfgeomfade – Controls how far the foam particles will spawn around the specified Birth Volume geometry object.
...