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By default, the birth volume geometry is not automatically converted to a non-solid and it will behave as a rigid body in your simulation. In this case, you can still use the Volume Fadeout can be used Fade Dist to expand an area around the object where Foam/Splash births are possible. You can convert the geometry to a non-solid from its PhoenixFD propertiesin order to allow liquid to exist inside it as well. Also note that birth volumes will interact with the simulation even if they are hidden.

Volume Fade Dist |  fbconfgeomfade – Controls how far the foam particles will spawn around the specified Birth Volume geometry object.

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