Page History
Build 5.00.
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50
Beta Official Release
Date - SeptNov. 1617, 2020
UI Button color blue newWindow true icon download title Download V-Ray 5 for Houdini url https://
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download.chaosgroup.com/?platform=58&product=47
New features
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V-Ray
Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
Updated the V-Ray for Houdini installer so the V-Ray Material Library can be automatically set up in Houdini
Added the V-Ray Material Library (Windows only)
Added support for Post-Translate scripts in V-Ray 5 for Houdini
Simplified Renderer ROP UI
Added support for the V-Ray Memory Tracker
V-Ray GPU
- Add support for Out-of-Core codepath
- Support for 2D displacement
- Add support for OSL shaders
- Add support for the Cellular map
- Add support for the Bercon Tiles and Bercon Wood maps
VFB
- Add entirely new implementation of the VFB with integrated Layers compositing
- Added support for the Light Mix Render Element
Materials
- Added Coat and Sheen layers for the V-Ray Material
- Added a new car paint material with more precise flakes filtering and reduced memory usage
Textures
- Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
- Added randomization options for the Multi ID texture
- Added a "Same Object Mode" option for the V-Ray Dirt texture
Lights
- Added an Illumination Mask option to the V-Ray Lights
Modified features
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V-Ray
- The "Light Path Expression" option under the Light Select element is now always available regardless of presence of the VFH_LPE_ENABLE environment variable
- V-Ray shading VOPs are no longer visible in the Material Builder context of 3rd party render engines
- Dropped support for Houdini versions below 18.0
V-Ray Proxy
- Updated the Proxy Export Simplification Type drop-down
Materials
- The Gallery files for the V-Ray Material Library now ship with the V-Ray for Houdini installation
Textures
- The Color Space parameter for files loaded in the Image File VOP is now automatically set up based on the file's name
Added support for the "Reference Space" and "Reference Transform" options for the TriPlanar texture for world-space projections
Added the "Random" and "Pattern ID" textures for V-Ray 5
Rendering
- Light Select elements with a Lights list pointing to non-existent scene lights will be ignored
Export
- Optimized scene export for scenes containing large numbers of lights in multiple subnetwork levels
- Added support for expressions in the Renderer ROP's Objects lists
Added support for selecting subnetwork in the Light Select's "Lights" list
Improved export time for instances with motion blur
Added support for V-Ray Object Properties placed over a Geometry node holding a VRScene SOP
Added support for exporting UV sets from unpacked alembic files even if the attribute type info is not "texturecoord"
Baking
- Added support for named UV sets for the Renderer ROP's UV Mapping type
Material Library
- Updated the material library
Bug fixes
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V-Ray
- Fixed a bug preventing V-Ray from loading on OSX
- Fixed a bug causing the Standalone V-Ray executable to fail on Windows
- Fixed V-Ray not loading on Linux
- Fixed a crash when rendering using Light Select Light Path Expressions
- Fixed a crash when closing the Volume Grid Shader custom ramps on OSX
- Fixed a bug causing textures with $F in the file name to not be evaluated correctly for production rendering
- Fixed a crash when the License Server is not installed and rendering is attempted
V-Ray GPU
- Fixed an 'Exception in Core' crash with CUDA and RTX
- Fixed a bug causing incorrect evaluation of attributes in the texture's path when rendering with CUDA or RTX
- Removed legacy message "Unsupported 2D Type for Displacement" printed in log when using V-Ray GPU
Fixed a CUDA crash on Linux
Fixed a bug causing displacement to fail when rendering with CUDA or RTX
Fixed a bug causing attributes on particles to be ignored for shading
IPR
- The Subdivision toggle under the Displacement Properties does not update the IPR
- Changing any of the OCIO Texture's parameters does not update the IPR
- The Illumination Mask parameter is not updated in IPR
Fixed an IPR crash after production rendering
Fixed an IPR crash when starting IPR on frames other than 1
Fixed an IPR crash when changing the timeline frame during IPR
Fixed a bug causing IPR to halt when changing a parameter on the new Car Paint 2 material
VFB
- Fixed a crash on second render after adding a new layer in the compositor
Fixed a bug causing inaccurate Render Region in production rendering
Fixed a bug causing production renders to disable the history and clear the set up History folder path
Fixed "Use VFB Background Image" option under the Renderer ROP not working with the new VFB
V-Ray Proxy
- Fixed crash on export with Proxy Export SOP
Export
- Fixed bad parsing for quotes in Light Select's Light Path Expression
- The Illumination Mask parameter does not behave correctly when the same light is present
- Fixed an incorrect export for the OSL Texture and OSL Material
- Fixed Exposure Value of Physical Camera is not exported
- Fixed Hair Properties' Render as Smooth Curves toggle breaks material assignments with Multi Material for hair
- Fixed a Deadline issue causing wrong export path for VRScenes in a specific case
- The Material ID VOP's "lpe_label" parameter was set up to export incorrect data type which caused wrong LPE output
- Some animated Renderer ROP parameters are ignored when the render camera is also animated
- Fixed a bug causing the V-Ray UVW Randomizer VOP to behave incorrectly when used with the V-Ray Triplanar texture
Fixed a bug causing double export for the lights in the Light Select element producing incorrect results
Fixed wrong parsing for Image File node's File Path parameter
Rendering
- Fixed VFB Render Region is discarded on render or IPR start
- Fixed UI locked after render is done or stopped when the Renderer ROP is connected to another node
- Fixed Bezier Curve texture produces values beyond 1 even if Extrapolate Beyond End Points is OFF
UI
- The "Pack Scene" button causes an error when looking for the V-Ray Log if the relevant environment variables are not present and the log file is missing
- Set Light Select default "Lights" parameter to "*" instead of empty string
- Added additional Sun Light options to the V-Ray Light Lister
VRScene
- Fixed a bug causing the "Unpack to Polygons" option to occasionally cause a crash
- Fixed a crash when creating a VRScene SOP if V-Ray is not initialized by creating a Renderer ROP
- Fixed a crash when creating a VRScans VOP if V-Ray is not initialized by creating a Renderer ROP
Cloud
- Fixed an issue causing upload of multiple jobs from multiple Renderer ROPs connected to the Chaos Cloud ROP to fail
Installer
- Updated the V-Ray Installer for OSX and Linux
Build 5.00.30
Beta Release
Date - Sept. 16, 2020
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New features
New VFB
- Add entirely new implementation of VFB with integrated Layers compositing
V-Ray
- Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
- Simplified Renderer ROP UI
V-Ray Library
- A material library browser utility for the V-Ray Material Library
Materials
- Added Coat and Sheen layers for the V-Ray Material
- Added a new car paint material with more precise flakes filtering and reduced memory usage
Textures
- Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
- Added randomization options for the Multi ID texture
GPU
- Add support for Out-of-Core codepath
- Support for 2D displacement
- Add support for OSL shaders
- Add support for Cellular map
- Add support for BerconTiles and Bercon Wood maps
Known Issues
- No Post Translate support yet
- The Light Mix element is not yet available
- VFB Render Region is ignored for Production rendering and IPR
- Physical Camera’s Exposure Value parameter does not work as intended
- PatternID and Random textures are not yet implemented for V-Ray 5
- Displacement from VOP network does not behave correctly when applied with a Material SOP to Merged meshes - only if some of the faces do not have a material with displacement assigned to them
- Incorrect message "Unsupported 2D Type for Displacement" printed when rendering with V-Ray 5 GPU