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Build 5.00.

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50

Beta Official Release

Date   - SeptNov. 1617, 2020


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titleDownload V-Ray 5 for Houdini
urlhttps://

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download.chaosgroup.com/?platform=58&product=47


New features

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V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name

  • Updated the V-Ray for Houdini installer so the V-Ray Material Library can be automatically set up in Houdini

  • Added the V-Ray Material Library (Windows only)

  • Added support for Post-Translate scripts in V-Ray 5 for Houdini

  • Simplified Renderer ROP UI

  • Added support for the V-Ray Memory Tracker

V-Ray GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Add support for OSL shaders
  • Add support for the Cellular map
  • Add support for the Bercon Tiles and Bercon Wood maps

VFB

  • Add entirely new implementation of the VFB with integrated Layers compositing
  • Added support for the Light Mix Render Element

Materials

  • Added Coat and Sheen layers for the V-Ray Material
  • Added a new car paint material with more precise flakes filtering and reduced memory usage

Textures

  • Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
  • Added randomization options for the Multi ID texture
  • Added a "Same Object Mode" option for the V-Ray Dirt texture

Lights

  • Added an Illumination Mask option to the V-Ray Lights


Modified features

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V-Ray

  • The "Light Path Expression" option under the Light Select element is now always available regardless of presence of the VFH_LPE_ENABLE environment variable
  • V-Ray shading VOPs are no longer visible in the Material Builder context of 3rd party render engines
  • Dropped support for Houdini versions below 18.0

V-Ray Proxy

  • Updated the Proxy Export Simplification Type drop-down

Materials

  • The Gallery files for the V-Ray Material Library now ship with the V-Ray for Houdini installation

Textures

  • The Color Space parameter for files loaded in the Image File VOP is now automatically set up based on the file's name
  • Added support for the "Reference Space" and "Reference Transform" options for the TriPlanar texture for world-space projections

  • Added the "Random" and "Pattern ID" textures for V-Ray 5

Rendering

  • Light Select elements with a Lights list pointing to non-existent scene lights will be ignored

Export

  • Optimized scene export for scenes containing large numbers of lights in multiple subnetwork levels
  • Added support for expressions in the Renderer ROP's Objects lists
  • Added support for selecting subnetwork in the Light Select's "Lights" list

  • Improved export time for instances with motion blur

  • Added support for V-Ray Object Properties placed over a Geometry node holding a VRScene SOP

  • Added support for exporting UV sets from unpacked alembic files even if the attribute type info is not "texturecoord"

Baking

  • Added support for named UV sets for the Renderer ROP's UV Mapping type

Material Library

  • Updated the material library

 

Bug fixes

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V-Ray

  • Fixed a bug preventing V-Ray from loading on OSX
  • Fixed a bug causing the Standalone V-Ray executable to fail on Windows
  • Fixed V-Ray not loading on Linux
  • Fixed a crash when rendering using Light Select Light Path Expressions
  • Fixed a crash when closing the Volume Grid Shader custom ramps on OSX
  • Fixed a bug causing textures with $F in the file name to not be evaluated correctly for production rendering
  • Fixed a crash when the License Server is not installed and rendering is attempted

 

V-Ray GPU

  • Fixed an 'Exception in Core' crash with CUDA and RTX
  • Fixed a bug causing incorrect evaluation of attributes in the texture's path when rendering with CUDA or RTX
  • Removed legacy message "Unsupported 2D Type for Displacement" printed in log when using V-Ray GPU
  • Fixed a CUDA crash on Linux

  • Fixed a bug causing displacement to fail when rendering with CUDA or RTX

  • Fixed a bug causing attributes on particles to be ignored for shading

IPR

  • The Subdivision toggle under the Displacement Properties does not update the IPR
  • Changing any of the OCIO Texture's parameters does not update the IPR
  • The Illumination Mask parameter is not updated in IPR
  • Fixed an IPR crash after production rendering

  • Fixed an IPR crash when starting IPR on frames other than 1

  • Fixed an IPR crash when changing the timeline frame during IPR

  • Fixed a bug causing IPR to halt when changing a parameter on the new Car Paint 2 material

VFB

  • Fixed a crash on second render after adding a new layer in the compositor
  • Fixed a bug causing inaccurate Render Region in production rendering

  • Fixed a bug causing production renders to disable the history and clear the set up History folder path

  • Fixed "Use VFB Background Image" option under the Renderer ROP not working with the new VFB

V-Ray Proxy

  • Fixed crash on export with Proxy Export SOP

Export

  • Fixed bad parsing for quotes in Light Select's Light Path Expression
  • The Illumination Mask parameter does not behave correctly when the same light is present
  • Fixed an incorrect export for the OSL Texture and OSL Material
  • Fixed Exposure Value of Physical Camera is not exported
  • Fixed Hair Properties' Render as Smooth Curves toggle breaks material assignments with Multi Material for hair
  • Fixed a Deadline issue causing wrong export path for VRScenes in a specific case
  • The Material ID VOP's "lpe_label" parameter was set up to export incorrect data type which caused wrong LPE output
  • Some animated Renderer ROP parameters are ignored when the render camera is also animated
  • Fixed a bug causing the V-Ray UVW Randomizer VOP to behave incorrectly when used with the V-Ray Triplanar texture
  • Fixed a bug causing double export for the lights in the Light Select element producing incorrect results

  • Fixed wrong parsing for Image File node's File Path parameter

Rendering

  • Fixed VFB Render Region is discarded on render or IPR start
  • Fixed UI locked after render is done or stopped when the Renderer ROP is connected to another node
  • Fixed Bezier Curve texture produces values beyond 1 even if Extrapolate Beyond End Points is OFF

UI

  • The "Pack Scene" button causes an error when looking for the V-Ray Log if the relevant environment variables are not present and the log file is missing
  • Set Light Select default "Lights" parameter to "*" instead of empty string
  • Added additional Sun Light options to the V-Ray Light Lister

VRScene

  • Fixed a bug causing the "Unpack to Polygons" option to occasionally cause a crash
  • Fixed a crash when creating a VRScene SOP if V-Ray is not initialized by creating a Renderer ROP
  • Fixed a crash when creating a VRScans VOP if V-Ray is not initialized by creating a Renderer ROP

Cloud

  • Fixed an issue causing upload of multiple jobs from multiple Renderer ROPs connected to the Chaos Cloud ROP to fail

Installer

  • Updated the V-Ray Installer for OSX and Linux


Build 5.00.30

Beta Release

Date - Sept. 16, 2020

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New features


New VFB

  • Add entirely new implementation of VFB with integrated Layers compositing

V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
  • Simplified Renderer ROP UI

V-Ray Library

  • A material library browser utility for the V-Ray Material Library

Materials

  • Added Coat and Sheen layers for the V-Ray Material
  • Added a new car paint material with more precise flakes filtering and reduced memory usage

Textures

  • Add a UVW Randomizer that should be used solely as Image File and Triplanar VOPs' uvwgen input with stochastic tiling support
  • Added randomization options for the Multi ID texture

GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Add support for OSL shaders
  • Add support for Cellular map
  • Add support for BerconTiles and Bercon Wood maps

 

Known Issues


  • No Post Translate support yet
  • The Light Mix element is not yet available
  • VFB Render Region is ignored for Production rendering and IPR
  • Physical Camera’s Exposure Value parameter does not work as intended
  • PatternID and Random textures are not yet implemented for V-Ray 5
  • Displacement from VOP network does not behave correctly when applied with a Material SOP to Merged meshes - only if some of the faces do not have a material with displacement assigned to them
  • Incorrect message "Unsupported 2D Type for Displacement" printed when rendering with V-Ray 5 GPU