Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_EnableParticle

Enable | resim_resimulate_particles – Enable/disable the particle resimulation. Use this option to modify the look of Drag particles. The Particle resimulation will produce the exact same result as the base simulation only with Steps per Frame = 1 in the Dynamics rollout. With a higher number of steps, the intermediate steps cannot be reconstructed and a , so full simulation is needed to match them exactly, while the resimulation is only an approximate.

 

 

Anchor
EnableGridResimulation
EnableGridResimulation

Div
idFireSmoke_GridResimulation

Grid Resimulation


 

 

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_EnableGrid

Enable | resim_resimulate_grid – Enables/disables the grid resimulation. Use this option when the grid detail has to be improved by increasing the resolution, by eventually adding wavelet turbulence, or if you need to re-time your simulation using Time Bend effects. The resimulation will produce the exact same result as the base simulation only with Steps per Frame = 1 in the Dynamics rollout. With a higher number of steps, the intermediate steps cannot be reconstructed, so full simulation is needed.

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_AmpResolution

Amp. Resolution | resim_ampres – Magnifies the grid resolution. A value of 0.0 means no change, 1.0 means doubling the voxel amount in all axes (2*2*2=8 times the resolution), 2.0 means tripling (3*3*3=27 times the resolution), etc. Non-integer values can also be entered, however, they are slightly slower to calculate. The resolution can also be decreased by using a negative value.

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_AmpMethod

Amp. Method | resim_ampmeth – When the grid resolution is increased, this parameter specifies which method to use to sample the velocity.

Interpolate – Use interpolation. The velocity channel is stretched from the lower resolution to the increased one.
Wavelet Fast – Use wavelet turbulence to synthesize fine detail. Needs a Wavelet channel exported from the base simulation. This is a slightly faster approximation method.
Wavelet Nice – Use wavelet turbulence to synthesize fine detail. Needs a Wavelet channel exported from the base simulation.

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_WaveletStrength

Wavelet Strength | resim_wvstr – Specifies the strength of the wavelet turbulence.

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_WaveletCutoff

Wavelet Cutoff | resim_wvcut – Turbulence with smaller amplitude will be cut off to reduce calculation time.

Div
stylemargin-top: 10px
idFireSmoke_Resimulation_NoExportChannels

No-Export Channels | resim_tmpchan – Specifies the channels that are used just for resimulation, which will not be exported to the resimulation output cache. For example, for wavelet turbulence, removing the UVW/Wavelet and Velocity channels from the final simulation will reduce the cache size.

...