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Overview

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The Wave Force produces waves inside a liquid simulator, similar in size and speed to the waves obtained by displacing geometry with the Phoenix FD Ocean Texturereal simulated waves inside the Simulator. This is an alternative to the render-time displacement you can achieve when plugging an Phoenix FD Ocean Texture under the Displacement section of the Rendering rollout of a Simulator, which can't interact with submerged objects. The Wave Force is used to create seamless interactive ocean simulations due to similarities between the simulated waves and the waves of the ocean extensionalso driven by a Phoenix FD Ocean Texture and allows you to control how strictly the fluid will follow the pure ocean texture or how much freedom the fluid will have to splash and swirl around.

Section
UI Expand
titleUI Path: ||Create panel|| > Helpers > Phoenix FD category > WaveForce button

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