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If the Buildup Time is set to 0, the specified Action will be executed for every step of the simulation. If the Steps per Frame parameter of the Simulator is set to a value higher than 1, the specified Action will be executed multiple times for a single frame.

Time Scale below 1 will affect the Buildup Time of the Voxel Tuners. In order to get predictable results you will have to adjust the buildup time using this formula:
Time Scale * Time in frames / Frames per second

Affect By Forces | tun_act_op_force, voxTunFSet – When the condition of the Tuner passes for a voxel, you can choose which forces will affect it. You can pick Maya fields, Phoenix forces, Mappers, or even other Voxel or Particle Tuners. Using this, you can for example tell a force to only affect the fluid inside a volume, or only affect fluid with certain speed, or even based on a texture mask.

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