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The following samples illustrate the usage of different features in Phoenix FD.

thinking Particles Explosion

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UI Button
newWindowtrue
icondownload
titleScene (36 MB)
urlhttps://drive.google.com/uc?export=download&id=1aXD51RmKh1ujLO07QkDEj3Xx-Gx0ut5s
 

This scene demonstrates how to use the Phoenix FD operators inside of thinking Particles. The Phoenix FD TP Birth operator creates particles based on the smoke channel of the Phoenix simulation. Then the created particles are advected using the velocity data from the Phoenix simulation through the Phoenix FD TP Force operator. Finally the Phoenix FD TP Sample operator reads the data from the Phoenix simulation and uses the Speed channel to set the Size variation of the tP particles. The Speed data from the Phoenix simulation is also passed to the Vertex color of a cube geometry, used as a Shape instance in the scene.

For the rendering part, the particle material is using Phoenix Grid Texture that reads the Fire color from the Phoenix simulation and sends it to the Self-Illumination slot of a V-Ray Material. For the Diffuse part of the shader - V-Ray Comp texture is used to multiply a concrete texture with the Vertex color data.

Software used: Phoenix FD 4.20.00, thinking Particles V6.8.166, V-Ray Next Update 3 for 3ds Max 2018

 

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<iframe width="960" height="540" src="https://www.youtube.com/embed/ffJleFLnCsg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

 

Shower

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UI Button
newWindowtrue
icondownload
titleScene (7.73 MB)
urlhttps://drive.google.com/uc?export=download&id=1chiMYhvrTyd_8Z8r6Hlll-HKM1P9Ujxr
 

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