Page History
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AnchorActiveBodiesFlood ActiveBodiesFlood
How to wash away objects in a flood using Active Bodies
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ActiveBodiesFlood |
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AnchorrenderTpParticles renderTpParticles
How to render thinkingParticles using the Particle Shader and Particle Texture
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renderTpParticles |
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AnchortpOperatorsBirtAndAdvect tpOperatorsBirtAndAdvect
How to create and advect thinkingParticles using Phoenix FD
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tpOperatorsBirtAndAdvect |
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AnchorTexUvwInheritUVs TexUvwInheritUVs
How to inherit the UVs of your emitter objects using TexUVW
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TexUvwInheritUVs |
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AnchorTexUvwAddMoreDetail TexUvwAddMoreDetail
How to add more detail to the color and opacity of volumes using TexUVW
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TexUvwAddMoreDetail |
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AnchorEmitSmokeByDistance EmitSmokeByDistance
How to spawn smoke along a surface using the Voxel Tuner
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EmitSmokeByDistance |
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AnchorEmitSmokeByTemperature EmitSmokeByTemperature
How to emit smoke when temperature reaches certain value using the Voxel Tuner
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EmitSmokeByTemperature |
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AnchorDivideLiquidsByColor DivideLiquidsByColor
How to mix and divide liquids based on their color with the Particle Tuner
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DivideLiquidsByColor |
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AnchorDeleteBasedOnVelocity DeleteBasedOnVelocity
How to delete particles using Velocity data with the Particle Tuner
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DeleteBasedOnVelocity |
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AnchorObjectMelting ObjectMelting
How to melt an object using the Particle Tuner
ObjectMelting | |
ObjectMelting |
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AnchorRedshiftRendering RedshiftRendering
How to render Phoenix FD VDB caches with Redshift
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RedshiftRendering |
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Anchor backburnerSim backburnerSim
Simulation with Phoenix FD using Autodesk Backburner
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backburnerSim |
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AnchoruseWetmap useWetmap
How to use Phoenix FD Wetmap
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useWetmap |
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AnchorexportAlembic exportAlembic
How to export a Phoenix FD cache to Alembic
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exportAlembic |
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In 3ds Max, while you have '"Export as' " set to '"Mesh'", the vertex velocity is in Map Channel 2 of the mesh, named '"velocity'". 3ds Max's built-in exporter names the Color Set in the exported Alembic file '"Max_Map_Channel velocity'". Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the '"Velocity channel' " to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.
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AnchorSurfTex SurfTex
How to use Phoenix FD Surface Texture
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SurfTex |
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This video shows how to use the Surface Texture option inside of PhoenixFDPhoenix FD. |
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