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This page provides information on how Displacement works in V-Ray for Maya.
Overview
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Menu Options
Since there are multiple options available from the V-Ray Displacement menu, here is a simple breakdown of what they do. Note that objects can only be associated to one displacement set at a time.
Apply multiple VRayDisplacement to selection – Creates a separate VRayDisplacement set for each object selected. The naming of the sets will use the object names as a prefix (i.e. pShere1_vrayDisplacement). This option errors out if nothing is selected.
Apply single VRayDisplacement node to selection – Creates one VRayDisplacement set that stores all the selected objects inside of it. This option errors out if nothing is selected.
Note: When using the Apply single/multiple options any previously connected VRayDisplacement nodes are disconnected.
Remove VRayDisplacement from selection – Disconnects the selected object from the VRayDisplacement set it is linked under. This does not delete the displacement set.
Remove VRayDisplacement from selection and sub-hierarchy – Disconnects the selected object and all levels of children it has under it from any VRayDisplacement set they are linked under. (Useful if multiple objects under a group node or other hierarchy are linked to multiple Displacement Sets because selecting the group node and choosing this option disconnects all objects from all Displacement sets within the group.)
Force create VRayDisplacement node – Creates an empty displacement node if no objects are selected. Useful for manually adding objects to the Set from the Outliner.
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A single mouse click on the VRayDisplacement icon in the V-Ray Shelf automatically creates a single set that includes the active selection, or an empty set if no objects are selected. |
Parameters
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Workflow
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32-bit Displacement Maps
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Notes
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