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This page includes details on the hair Sampler node used with V-Ray hair.

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Overview

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This tutorial will cover the standard setup for the VRayHairSampler node for adding variation to a hair system. For more information on the node itself, see the V-Ray Hair Sampler page.

The V-Ray hair Sampler is set up by connecting the Distance Along Strand, Distance Along Strand Absolute, or Random By Strand to a 2D driven texture. This is most commonly done with a Maya ramp node.

 

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