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To resolve this problem, you could switch the volumetric rendering mode to Volumetric Geometry for Fire / Smoke, and respectively for particles you could enable Render as Geometry in the PhoenixFD Particle Shader. This will allow V-Ray CPU to properly blend your PhoenixFD simulation with the rest of the volumetric effects in your scene. Note that in these modes you might have to increase the V-Ray Max Transparency Levels option in the Global Switches under the Materials rollout of V-Ray's Overrides tab.
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