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idFireSource_EmitterNodes

Emitter Nodes | sources – Specifies a list of objects that will emit fluid. Both geometry and particle systems can be selected here. Press the Add button and pick an object from the Viewport, or a list of objects using the Scene Explorer.

Can pick Phoenix | pick_ph – When enabled, allows Simulators to be selected as an emitter in the list above, as if the surface or the volume of its fluid was a regular geometry in the scene. This way you can use one Simulator to emit fluid into a second Simulator, so you can get effects such as burning liquid. For additional information, please head over to the Interactions Between Simulators page.

 

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