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This page provides information about the supported .vrscene features by Lavina. 

 

 

vrscene BRDFs and Materials

BRDFAlSurface

Fancy Bullets
typecircle
  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • Reflection glossiness texture
  • Reflection glossiness texture multiplier

BRDFBump

Fancy Bullets
typecircle
  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

Fancy Bullets
typecircle
  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

Fancy Bullets
typecircle
  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

Fancy Bullets
typecircle
  • Overall color
  • Color

BRDFSkinComplex

Fancy Bullets
typecircle
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

Fancy Bullets
typecircle
  • Diffuse reflectance

BRDFSSS2Complex

Fancy Bullets
typecircle
  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

Fancy Bullets
typecircle
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

Fancy Bullets
typecircle
  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Textures exported from SketchUp/Rhino

2D Textures

TexBulge

TexChecker

TexCloth

TexGrid

TexLeather

TexTiles

TexUVW

3D Textures

TexCellular

TexGranite

TexMarble

TexNoise (Noise A)

TexNoiseMax (Noise B)

TexRock

TexSmoke

TexSpeckle

TexSplat

TexStucco 

Basic

BitmapBuffer

TexBitmap

TexAColor (Color)

TexRamp (Gradient)

Raytraced

TexFalloff

TexFresnel

Utility

ColorCorrection

TexBezierCurveColor (Bezier Curve)

TexMix (Mix (Map))

TexCompMax (Mix (Operator))

TexBlend (Mix (Value))

TexCombineColor (Simple Mix)

TexRemap (Spline Curve)

UVW Generators

UVWGenChannel

UVWGenObject

 

 

Lavina works with .vrscene files exported from V-Ray Next.

 

 

vrscene Lights

Light

Support

Rectangle

PARTIAL
(texture not supported)

 

Sphere(tick)
Point/OmniINITIAL
Spot(error)
IES(error)
SunINITIAL
(works as a Direct light)
Ellipse/DiscWorks as a Rectangle
Dome(error)
Mesh Light(error)
Portals(error)

 

vrscene

Textures exported

Exported from 3ds Max

 

Maps

TexAColor(tick)TexAColorOp(tick)TexBezierCurveColor(tick)TexColorToFloat(tick)TexCombineColorTexCombineColorLightMtlTexCombineFloat(tick)TexCompMax  Common map/texture parametersTexFloatOpTexFloatToColor(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)
 Native NameV-Ray plugin NameSupport

Advanced Wood

 

(error)

 

 Bitmap

TexBitmap                

 

(tick)

BlendedBoxMap

 

 

Camera Map Per Pixel  

CellularTexCellular               (tick)

CheckerTexChecker                (tick)

ColorCorrectionColorCorrect (tick)

ColorMap

  

Combustion  

Composite  (tick)

Dent  

FalloffTexFalloff (tick)

GradientTexGradient               (tick)

Gradient Ramp  (tick)

Map Output Selector  

MarbleTexMarbleMax              (tick)

MaskTexMaskMax(tick)

Mix (tick)

Image Added

MultiTitle    

Image Added

 NoiseTexNoiseMax               (tick)

Image Added

OSL Map  

Image Added

(tick)  

TexBezierCurve

OutputTexOutput                (tick)

Image Added

Particle Age  

Image Added

Particle MBlur  

Image Added

Perlin Marble  

Image Added

RGB MultiplyTexRGBMultiplyMax(tick)
 

Image Added

 
RGB TintTexRGBTintMax(tick)

Image Added

ShapeMap  

Image Added

SmokeTexSmoke                 (tick)

Image Added

SpeckleTexSpeckle(tick)

Image Added

SplatTexSplat     

TexComplexFresnel        

Common map/texture parameters

                Common map/texture parameters  

 

(tick)

Image Added

StuccoTexStucco                (tick)

Image Added

Substance  

Image Added

SwirlTexSwirl(tick)

Image Added

TexMap  

Image Added

TextureObjMask  

TexGradRamp              

Common map/texture parameters  

TexInvert

Image Added

TilesTexTiles(tick)

Image Added

Vector Displacement  

Image Added

Vector Map

TexLayeredMax            

Common map/texture parameters  

 

Image Added

VRayBump2NormalCommon map/texture parameters  

Image Added

VRayColor (tick)

Image Added

VRayColor2Bump  

TexMaxGamma              

Image Added

VRayCompTex (tick)

Image Added

VRayCurvature  

Image Added

VRayDirtTexMix    

Image Added

VRayDistanceTex  

Image Added

VRayDomeEnv  

Image Added

VRayEdgesTex    

Image Added

VRayFakeFresnelTexCommon map/texture parameters  

Image Added

VRayGLSLTexTexNoiseMax    

Image Added

VRayHairInfoTex       

Image Added

VRayHDRI

 (tick)

Image Added

VRayICCCommon map/texture parameters  

Image Added

VRayLut

TexOutput                

Common map/texture parameters  
TexRGBMultiplyMax

Image Added

VRayMatteShadowTex  
TexRGBTintMax

Image Added

VRayMultiSubTex  

Image Added

VRayNoiseTex

TexSmoke                 

Common map/texture parameters  

TexSplat                 

(tick)

Image Added

VRayNormalMapCommon map/texture parameters  

Image Added

VRayOCIO

TexStucco                

Common map/texture parameters  

TexSpeckle

Image Added

VRayOSLTexCommon map/texture parameters  

Image Added

VRayParticleTex

TexSwirl

Common map/texture parameters  

TexTiles                 

Image Added

VRayPluginNodeTexCommon map/texture parameters  

Image Added

VRayPtex

TexThinFilm              

Common map/texture parameters  
TexUVW

Image Added

VRaySamplerInfoTex  
TexVectorOp

Image Added

VRaySky  
TexVectorToColor

Image Added

VRaySoftbox  
UVWGenChannel

Image Added

VRayTriplanarTex  
UVWGenObject

Image Added

VRayUserColor  

Image Added

VRayUserScalar ColorTextureToMono 

 

 

vrscene Textures exported from Modo

V-Ray Textures

TexFalloff

TexFresnel

TexLayeredMax

V-Ray Textures Procedural

TexBulge

TexCellular

TexChecker

TexCloth

TexGranite

TexGrid

TexLeather

TexMarble

TexMarbleMax

TexNoiseMax

TexRock

TexSnow

TexSmoke

TexSplat

TexSpeckle

TexStucco

TexSwirl

TexTiles

V-Ray Utilities

ColorCorrection

ColorCorrect

TexGradient

TexMix

TexRGBTintMax

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

Other

Float3ToAColor

FloatToTex

TexAColor

TexAColorOp

TexBitmap

TexBlend

TexFloatOp

TexHSVToRGB

TexInvert

TexInvertFloat

TexLuminance

TexVectorToColor

 

 

 

 

 

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

Common map/texture parameters

TexChecker               

Common map/texture parameters

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

Common map/texture parameters

TexGrid                  

Common map/texture parameters

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

Common map/texture parameters

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

Fancy Bullets
typecircle
  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform

UVWGenChannel

(tick)

UVWGenMayaPlace2dTexture

(tick)

UVWGenObject

(tick)