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idFireSource_Temperature

Temperature | temperature, uset – Specifies the temperature of the emitted fluid, in Kelvin. A value of 0 is absolute zero, and a value of 300 denotes room temperature. Temperature above 300 makes the fluid rise up, while temperature below 300 makes it fall down. You can find out more about Phoenix Grid Channel Ranges here. If the Temperature channel is not enabled in the Output rollout of the Simulator, this parameter will be ignored.

Modifiers | dmodt Discharge Modifiers can be attached here in order to affect the Temperature parameter.

Mask | tmap, usetmap Allows you to vary the channel over the surface or the volume of the emitters. If this is not used, the Source will emit equal temperature over the entire surface or volume of the emitters.

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idFireSource_Smoke

Smoke | smoke, usesm – Specifies the density of the emitted Smoke. This value is usually between 0 and 1, but it can be set greater than 1 if you wish your smoke to look thick and heavy even after traveling some distance. You can find out more about Phoenix Grid Channel Ranges here. If the Smoke channel is not enabled in the Output rollout of the Simulator, this parameter will be ignored.

Modifiers | dmodsm Discharge Modifiers can be attached here in order to affect the Smoke parameter.

Mask | smap, usesmap Allows you to vary the channel over the surface or the volume of the emitters. If this is not used, the Source will emit equal smoke density over the entire surface or volume of the emitters.

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