Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

UI Text Box
sizemedium
typenote

The ocean surface can be generated only when the liquid touches the sides and the bottom of the grid, which act as a container for the liquid. The detail of the mesh extension around the simulator depends on the camera resolution - for each pixel of the viewport or the rendered image, one or several polygons are generated, depending on the Ocean Subdivisions option.

Also note that if you use a material with fog color for the ocean mesh, and you have particles submerged below the ocean surface which you render using a Particle Shader, you need to also place a geometry that would serve as a bottom, or you could get flickering and darker rendering of the particles. For more info, see the Render as Geometry option of the Particle Shader.

Anchor
RendGizmo
RendGizmo
Cutter Geom | usegizmo, gizmo – When enabled, rendering will occur only inside the selected geometric object's volume. Note that the Cutter Geom will not work when the render Mode is set to Volumetric Geometry.

...