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This page provides information on the PhoenixFDParticleTexPhoenix Particle Texture.

Overview

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The Particle Texture is a 3D texture that colors the positions of each particle in a particle system. The area around each particle has soft edges and is white by default, fading to black with distance from each particle's position. This area can also use color from another texture, or even use different pieces of a texture for each particle. If a constant color is used, it can either be the same for all particle areas, or it could come from a certain particle channel - Age, Velocity, RGB, etc.

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Equal – All particles add the same contribution to the end result.
Proportional – The contribution of each particle is determined by the bell curve value at the current distance.distance to the particle
Biggest – The particle with the biggest contribution determines the end result.
Voronoi – The nearest particle is used.

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