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This page provides a tutorial on creating a Burning Chair simulation with Phoenix FD in 3ds Max.

 

Table of Contents
maxLevel2
stylecircle

HTML
<style>
.tooltip {
    position: relative;
    display: block;
	border-bottom: 1px dashed black;
}
.tooltip .tooltiptext {
    visibility: hidden;
    width: 400px;
    background-color: #555;
    color: #fff;
    text-align: center;
    border-radius: 6px;
    padding: 5px 25px;
    position: absolute;
    z-index: 1;
    left: 50%;
    margin-left: 15px;
    opacity: 0;
    transition: opacity 0.3s;
	display: block
}
.tooltip:hover .tooltiptext {
    visibility: visible;
    opacity: 1;
}
</style>
 
<script type="text/javascript">

    AJS.toInit(function(){

		var toolbar_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23694081";
		var fireSimulator_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693597";
		var fireSource_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693882";
		var particleShader_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693898";
		var plainForce_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693935";
		var gridPreview_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693676";
        var gridResimulation_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693609";
		var gridGrid_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693620"
		var gridOutput_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693665";
		var gridFuel_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693655";
		var gridDynamics_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693626";
		var gridRendering_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693685";
		var gridSmokeOpacity_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693733";
		var gridSmokeColor_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693727";
		var gridFire_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693706";
		var gridInput_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693669";
		var gridResimulation_page = "https://docs.chaosgroup.com/pages/viewpage.action?pageId=23693609";
 
		AJS.$("#Toolbar_info").load(toolbar_page + " #Toolbar_Overview");
		AJS.$("#FireSimulator_info").load(fireSimulator_page + " #FireSmoke_Overview");
		AJS.$("#FireSource_info").load(fireSource_page + " #FireSource_Overview");
		AJS.$("#FireSource_OutVelocity_info").load(fireSource_page + " #FireSource_OutVelocity");
		AJS.$("#FireSource_OutVelocity_Mask_info").load(fireSource_page + " #FireSource_OutVelocity_Mask");
		AJS.$("#FireSource_OutVelocity_Mask_info2").load(fireSource_page + " #FireSource_OutVelocity_Mask");
		AJS.$("#ParticleShader_info").load(particleShader_page + " #ParticleShader_Overview");
		AJS.$("#PlainForce_info").load(plainForce_page + " #PlainForce_Overview");
		AJS.$("#Preview_info").load(gridPreview_page + " #FireSmoke_Preview_Overview");
		AJS.$("#Preview_enable_info").load(gridPreview_page + " #Preview_GPUPreview_Enable");
		AJS.$("#Preview_lighting_info").load(gridPreview_page + " #Preview_GPUPreview_Lighting");
        AJS.$('#GridResimulation_info').load(gridResimulation_page + "  #GridResimulation_AmpResolution");
		AJS.$("#GridGrid_info").load(gridGrid_page  + " #FireSmoke_Grid_Overview");
		AJS.$("#GridGrid_SceneScale_info").load(gridGrid_page + " #FireSmoke_Grid_SceneScale");
		AJS.$("#GridGrid_CellSize_info").load(gridGrid_page + " #FireSmoke_Grid_CellSize");
		AJS.$("#GridGrid_XYZ_info").load(gridGrid_page + " #FireSmoke_Grid_XYZ");
		AJS.$("#GridGrid_AdaptiveGrid_info").load(gridGrid_page + " #FireSmoke_Grid_AdaptiveGrid");
		AJS.$("#GridGrid_Threshold_info").load(gridGrid_page + " #FireSmoke_Grid_Threshold");
		AJS.$("#GridGrid_ExpandAndDontShrink_info").load(gridGrid_page + " #FireSmoke_Grid_ExpandAndDontShrink");
		AJS.$("#GridGrid_MaximumExpansion_info ").load(gridGrid_page + " #FireSmoke_Grid_MaximumExpansion");
		AJS.$("#GridGrid_ExtraMargin_info").load(gridGrid_page + " #FireSmoke_Grid_ExtraMargin");
		AJS.$("#FireSource_EmitterNodes_info").load(fireSource_page + " #FireSource_EmitterNodes")
		AJS.$("#FireSource_EmitMode_info").load(fireSource_page + " #FireSource_EmitMode");
		AJS.$("#FireSource_OutVelocity_info2").load(fireSource_page + " #FireSource_OutVelocity");
		AJS.$("#FireSource_Fuel_info").load(fireSource_page + " #FireSource_Fuel");
		AJS.$("#FireSource_Smoke_info ").load(fireSource_page + " #FireSource_Smoke");
		AJS.$("#FireSource_Temperature_info").load(fireSource_page + " #FireSource_Temperature");
		AJS.$("#FireSource_Particles_info").load(fireSource_page + " #FireSource_Particles");
		AJS.$("#FireSource_ParticlesExport_info").load(fireSource_page + " #FireSource_ParticlesExport");
 
		AJS.$("#FireSmoke_Output_Overview_info").load(gridOutput_page + " #FireSmoke_Output_Overview");
 		AJS.$("#FireSmoke_Output_Fuel_info").load(gridOutput_page + " #FireSmoke_Output_Fuel");
		AJS.$("#FireSmoke_Output_Velocity_info").load(gridOutput_page + " #FireSmoke_Output_Velocity");
 
		AJS.$("#FireSmoke_Fuel_Overview_info").load(gridFuel_page + " #FireSmoke_Fuel_Overview");
		AJS.$("#FireSmoke_Fuel_EnableBurning_info").load(gridFuel_page + " #FireSmoke_Fuel_EnableBurning");
 
		AJS.$("#FireSmoke_Dynamics_Overview_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Overview");
		AJS.$("#FireSmoke_Dynamics_TimeScale_info").load(gridDynamics_page + " #FireSmoke_Dynamics_TimeScale");
        AJS.$("#FireSmoke_Dynamics_Cooling_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Cooling");
        AJS.$("#FireSmoke_Dynamics_SmokeDissipation_info").load(gridDynamics_page + " #FireSmoke_Dynamics_SmokeDissipation");
        AJS.$("#FireSmoke_Dynamics_Vorticity_info").load(gridDynamics_page + " #FireSmoke_Dynamics_VorticityClassic");
        AJS.$("#FireSmoke_Dynamics_Randomize_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Randomize");
 		AJS.$("#FireSmoke_Dynamics_Conservation_Overview_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Conservation_Overview");
		AJS.$("#FireSmoke_Dynamics_Conservation_Method_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Conservation_Method");
		AJS.$("#FireSmoke_Dynamics_Conservation_Method_Buffered_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Conservation_Method_Buffered");
		AJS.$("#FireSmoke_Dynamics_Conservation_Quality_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Conservation_Quality");
		AJS.$("#FireSmoke_Dynamics_Conservation_UniformDensity_info").load(gridDynamics_page + " #FireSmoke_Dynamics_Conservation_UniformDensity");
 
		AJS.$("#PlainForce_info2").load(plainForce_page + " #PlainForce_Overview");
 
		AJS.$("#FireSmoke_Rendering_Overview_info").load(gridRendering_page + " #FireSmoke_Rendering_Overview");
	 	AJS.$("#FireSmoke_Rendering_VolumetricOptions_info").load(gridRendering_page + " #FireSmoke_Rendering_VolumetricOptions");
		AJS.$("#FireSmoke_SmokeOpacity_Overview_info").load(gridSmokeOpacity_page + " #FireSmoke_SmokeOpacity_Overview");
		AJS.$("#FireSmoke_SmokeOpacity_BasedOn_info").load(gridSmokeOpacity_page + " #FireSmoke_SmokeOpacity_BasedOn");
		
		AJS.$("#FireSmoke_SmokeColor_Overview_info").load(gridSmokeColor_page + " #FireSmoke_SmokeColor_Overview");
 		AJS.$("#FireSmoke_SmokeColor_ConstantColor_info").load(gridSmokeColor_page + " #FireSmoke_SmokeColor_ConstantColor");
		AJS.$("#FireSmoke_SmokeColor_Scattering_info").load(gridSmokeColor_page + " #FireSmoke_SmokeColor_Scattering");
 		AJS.$("#FireSmoke_SmokeColor_Scattering_Approximate_info").load(gridSmokeColor_page + " #FireSmoke_SmokeColor_Scattering_Approximate");
 
		AJS.$("#FireSmoke_Fire_Overview_info").load(gridFire_page + " #FireSmoke_Fire_Overview");
		AJS.$("#FireSmoke_Fire_FireOpacityMode_info").load(gridFire_page + " #FireSmoke_Fire_FireOpacityMode");
		AJS.$("#FireSmoke_Fire_FireMultiplier_info").load(gridFire_page + " #FireSmoke_Fire_FireMultiplier");
		AJS.$("#FireSmoke_Fire_LightPowerOnSelf_info").load(gridFire_page + " #FireSmoke_Fire_LightPowerOnSelf");
 
		AJS.$("#FireSmoke_Input_Overview_info").load(gridInput_page + " #FireSmoke_Input_Overview");
		AJS.$("#FireSmoke_Input_PlaySpeed_info").load(gridInput_page + " #FireSmoke_Input_PlaySpeed");
		AJS.$("#FireSmoke_Input_FrameBlend_info").load(gridInput_page + " #FireSmoke_Input_FrameBlend");
		AJS.$("#FireSmoke_Input_FrameBlend_Velocity_info").load(gridInput_page + " #FireSmoke_Input_FrameBlend_Velocity");
 
		AJS.$("#FireSmoke_Resimulation_Overview_info").load(gridResimulation_page + " #FireSmoke_Resimulation_Overview");
		AJS.$("#FireSmoke_Resimulation_EnableParticle_info").load(gridResimulation_page + " #FireSmoke_Resimulation_EnableParticle");
		AJS.$("#FireSmoke_Resimulation_EnableGrid_info").load(gridResimulation_page + " #FireSmoke_Resimulation_EnableGrid");
		AJS.$("#FireSmoke_Resimulation_AmpResolution_info").load(gridResimulation_page + " #FireSmoke_Resimulation_AmpResolution");
		AJS.$("#FireSmoke_Resimulation_UseTimeBend_info").load(gridResimulation_page + " #FireSmoke_Resimulation_UseTimeBend");
		AJS.$("#FireSmoke_Resimulation_TimeBendMethod_info").load(gridResimulation_page + " #FireSmoke_Resimulation_TimeBendMethod");
		AJS.$("#FireSmoke_Resimulation_TimeBendMethod_SlowDown_info").load(gridResimulation_page + " #FireSmoke_Resimulation_TimeBendMethod_SlowDown ");
		AJS.$("#FireSmoke_Resimulation_WaveletStrength_info").load(gridResimulation_page + " #FireSmoke_Resimulation_WaveletStrength");
 
		AJS.$("#FireSmoke_Resimulation_AmpResolution_info2").load(gridResimulation_page + " #FireSmoke_Resimulation_AmpResolution");
    });
</script>

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